Hi there! The coin is UV mapped and has three materials (one for each side and one for the rim). You can use the included template PSD and the demo version of CrazyBump (or the free AwesomeBump) to generate your custom normal map and the mask to distinguish between silver and gold parts of the coin. You can remove the subsurface modifier from the coin, it is not needed. Ensure enough samples for a good render quality (at least some 300). Regards!
Hi Marekv, One thing I've been trying to figure out, but this is difficult, because I do not know the right words to refer to so to search for tutorials about this on youtube (Blender tutorials) is as follows: "How can you make these sieves in the thickness of the coin"? I need to do this on some buttons ... I try to make this vertex vertically, one by one, but along the circumference of the model, the sieves are at an unequal distance from each other. Can you give me a tip? thank you so much.
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Thank you for providing the information about the UV mapping and materials of the coin. It's helpful to know that there are three materials for each side and the soccer skills world cup as well as the suggestion to use the template PSD and software like CrazyBump or AwesomeBump to generate a custom normal map and mask.
Awesome job