Stone Lantern

  • August 07, 2013
  • 1,062 Downloads
  • 13 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: CerFriBar
  • License: CC-0
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Description:

A 660 Poly Stone Lantern with 1024px Color Texture and 1024px Normal Texture. As Reference i used Images of Japanese Stone Lanterns, but i simplified it a lot. It is meant to be used as Low Poly Asset for Games or as Decoration in the Background. Have Fun with it.

If you want to use it as Game Asset i recommend to apply all 3 Modifiers before you export (or check the box in the export settings "apply all modifiers).

For a Large Preview Image try this link:

http://imageshack.us/a/img534/7241/htmd.jpg

Comments:

  • wardog111 profile picture
    wardog111

    very good very good my question is how did you do the textures

    Written August 08, 2013
  • CerFriBar profile picture
    CerFriBar

    As you can see the Mesh repeats 6 times in a circle, so it's the same for the Texture, so in only had to texture 1/6 of the whole Object. First i built a "seamless stone texture" with gimp and a Photo. Then with Knald (a free software to generate Normal maps and other stuff) i build a Normal Map. I applied the Seamless Color Texture and Seamless Normal Texture to the unwrapped mesh. I baked the textures to the UV. I also baked the Ambient Occlusion. With the baked Color Texture some transition weren't so good. So i Cloned some parts in Texture Paint mode to fix the rough transitions on some areas. Then i painted some white color (10%) on some edges to give it some used look. And finally i combined the baked Color Texture with the Ambient Occlusion Texture (with multiply). I think that were all steps :-)

    Written August 08, 2013
  • jugglenerd profile picture
    jugglenerd

    Wow, reading that and understanding it made me feel really smart, thank you.

    Written August 09, 2013
  • FayZee profile picture
    FayZee

    You've done a very good job on the texture.

    What sort of size would your example be? About 4 foot high?

    Written August 08, 2013
  • CerFriBar profile picture
    CerFriBar

    Oh i actually did not thought about it hehe. But i think it's meant to be a bit smaller then a Human. so 4-5 foot (or between 1 and 1,30 meters) should be about the right size.

    Written August 08, 2013
  • FayZee profile picture
    FayZee

    OK, thanks. So you didn't model it for a specific project then? Was it for the challenge of texturing or something? You were certainly successful.

    Written August 08, 2013
  • CerFriBar profile picture
    CerFriBar

    I currently work for a Project which is called "Tolroko". But everytime when i wait for feedback from the Supervisor i spend some time building asian stuff, like medieval weapons, buildings, aso. So i built them for basicly no reason :-).

    Written August 08, 2013
  • FayZee profile picture
    FayZee

    As good a reason as any ... :-)

    Written August 08, 2013
  • rasteron profile picture
    rasteron

    Well done, great job especially on the textures.

    Keep it up!

    Written September 22, 2013
  • Murnis profile picture
    Murnis

    Thank you very much!

    Written December 06, 2014