Trims and Mouldings 1

  • November 24, 2012
  • 751 Downloads
  • 20 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: storrboy
  • License: CC-0
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Description:

Assorted detailed mouldings for architectural uses. 55 profiles grouped into Astragals, Baseboards, Basecaps, Casings, Chair Rails and Crowns.The dimensions are not 100% accurate, but the proportions should be adequate and are easily scalable. Use the knife tool to bevel and miter cut them to fit around corners. Hoped they might be of use to someone. Might add to it as I find more I like. Ready for paint or stain. (but not unwrapped as that would change too much when used)

Comments:

  • cedarwax profile picture
    cedarwax

    Thank you for this; it's definitely useful!

    Written November 24, 2012
  • sizzler profile picture
    sizzler

    They look great! I did a bunch of these a while back, so I would like to offer a super simple tip for perfect mitered corners, much easier than the knife tool:

    1. Go to a top view
    2. Select the endpoints of the moulding
    3. Use Shear (Shift Ctrl Alt S or Mesh->Transform->Shear). If you enter a value of 1 or -1, you'll get an absolutely perfect 45 degree angle!
    Edited November 24, 2012
  • storrboy profile picture
    storrboy

    Thanks for the approvals. I didn't realize what the shear tool did, although I can't find how to relate the value to degrees. But I guess if 1 shifts 45 deg. I could extrapolate .5 would be 22.5 deg. - or .022 per degree?

    Something else I didn't consider, but extruding doesn't seem to carry on the creases. So it may prove simpler to cut or shear multiple lengths and then join them together.

    Written November 24, 2012
  • sizzler profile picture
    sizzler

    yes, 1 unit = 45 degrees...so basically divide the miter angle by 45 to get the value.

    One thing I forgot to mention is that it only seems to shear in the X-direction...so you have to shear a piece before you rotate it.

    Edited November 24, 2012
  • lhgray profile picture
    lhgray

    The offset value you enter should be equivalent to tan(Angle * pi/180). You can enter the expression directly into the offset slider in the toolbar. To get a 22.5 degree miter, enter tan(22.5 * pi/180) which is 0.4142 not 0.5

    Oh, by the way, thanks for the models. this helps a lot

    Edited November 25, 2012
  • storrboy profile picture
    storrboy

    Thanks Lhgray. I knew grade 11 trig would come back to haunt me. I'm definitely writing that one down.

    Written November 25, 2012