Rabbit Lamp

  • February 15, 2017
  • Blender 2.7x
  • Render: Cycles
  • Creator: mattsour
  • License: CC-BY
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A porcelain table lamp shaped like a rabbit. There are three variants of the rabbit: one in profile, one with head and body slightly tilted, and a third with two baby rabbits attached. All three can use the same lamp. The rabbits can also be used as figures without the lamp object.

The lamp has two alternate light sources, a light bulb mesh with an emission texture, or a point light of the same color. Using the point light I used 1/5 the samples for the same amount of noise, and it rendered in 1/4 the time as using the light bulb mesh, so unless the light bulb will be seen in your project, I don't recommend using it.

The model uses five PBR shaders: a glazed porcelain, a raw porcelain for the bottom of the object, a matte white paint, a silvery metal, and a translucent white paper for the shade.

The three bases are on layer 1, the lamp and point light on layer 2, the external lights, camera, floor, and background image are on layer 5.


  • DaedalJS profile picture

    looks good and a good example of the right polycount for the detail level.

    a few doubled vertexes in the lamp rod that seem to be there in order to keep the shapes from smoothing out at certain points. some are unnecessary (the two support rods that hold up the metal ring) if you just delete the end caps on those shapes since you can't see the ends of them anyway.

    others are certainly needed to get the sharp edges you wanted with the subsurf modifier though maybe not needed in a way that's so hard baked in. (the turn knob) i usually just mark those edges as sharp (ctrl+e > mark sharp) and then use an edge split modifier before the suburf mod. the end result is the same thing you've got here after applying modifiers but until then (if you even need to do that) it keeps it all in one piece for editing and makes it a little easier to work those areas if you need to.

    Edited February 16, 2017
  • mattsour profile picture

    Thanks for the feedback. I didn't know marking edges sharp worked while using subsurfs. I made these changes and uploaded again. Applying these tips I reduced the verts on the lamp by 2500 and the mesh looks significantly cleaner.

    The subsurface modifiers I left without applying them, in case anyone wants to easily customize the base geometry or use a lower poly count.

    Written February 16, 2017
  • dogsdinner profile picture

    Hi @mattsour.

    I'm going to be using this blend in a film project, how would you like to be credited?


    Written March 04, 2017
  • mattsour profile picture

    Thanks for asking! I would love to see your work when you are all done.

    Please just say something like: "Rabbit Lamp made by Blendswap user mattsour", or something else which includes blendswap and my username. If a URL to this blend's page is easy to add in as well, that would be awesome.

    Written March 04, 2017
  • dogsdinner profile picture

    It will be in the Rolling Credits at the end of the film, so a link might not be possible. Will use that wording though, and hopefully post a link here when it's available to view. Might be quite a long time for that though. Thanks for the great model, it looks perfect in the scene. Andrew

    Written March 10, 2017
  • t4k1t profile picture

    awesome! I love em :-D

    Written March 15, 2017