A porcelain table lamp shaped like a rabbit. There are three variants of the rabbit: one in profile, one with head and body slightly tilted, and a third with two baby rabbits attached. All three can use the same lamp. The rabbits can also be used as figures without the lamp object.
The lamp has two alternate light sources, a light bulb mesh with an emission texture, or a point light of the same color. Using the point light I used 1/5 the samples for the same amount of noise, and it rendered in 1/4 the time as using the light bulb mesh, so unless the light bulb will be seen in your project, I don't recommend using it.
The model uses five PBR shaders: a glazed porcelain, a raw porcelain for the bottom of the object, a matte white paint, a silvery metal, and a translucent white paper for the shade.
The three bases are on layer 1, the lamp and point light on layer 2, the external lights, camera, floor, and background image are on layer 5.