Materials made for rendering in Cycles. Low-poly modeling, requires subsurf modifier. Most colors are generated as vertex colors, bake to texture if necessary
All my models are CC-0, I appreciate getting credit for my work, but you decide if you want to give credit or not!
:D
Just great!
It was exactly what i needed to make and surprise animation to my 2y son!
Keep up the good work!
I love it! thank you so much for sharing this with everyone, it's a great model.
https://secure.gravatar.com/avatar/5edea3d1f2b164c68d5df09866af4071
SoOOoo cute I had to put it in my basketball app with nice queek sound on it xD Hope you like it:
http://tinyurl.com/hhkk2xh
Even if it looks simple I don't think I could make it that cute. Keep up the good work!
Hey, thanks so much for the model! An anamorphic version was 3D printed and used in a Zach King video here: https://www.youtube.com/watch?v=Ti-G0U4Wnjg
Its a nice model but, leave the Toolbars in the windows if you remove them It makes it much more harder to try to export out the model.
Ok So how do we delete F Curves baked to sound after they been baked? I just want to remove those yellow wavy fcurve lines, plus your model, your tool bar windows were removed, so it took longer to export it from Blender.
Hey! So ive made something with this : https://vimeo.com/350804841
Hi, can you tell me why i cannot export a frame which is transparent ?
Great post! I really enjoyed your insights on the topic. Your points were well-explained and thought-provoking. Looking forward to more content like this. Keep up the good work!
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These Cycles-ready materials are really handy for low-poly modeling, and I appreciate the flexibility with vertex colors and CC-0 licensing. While experimenting with them, I like to take a short creative break using OnlineTool to quickly generate mockups or small utilities. It’s a simple and practical way to stay productive between modeling sessions.
I love the flexibility of these Cycles materials and CC-0 models—they make experimenting with colors and textures much easier. When I need a quick mental reset, I enjoy playing word games at Outspell App . It’s fun and helps me refresh before returning to more detailed 3D work.
The models and materials for Cycles are impressive, especially how well they handle low-poly designs with the subsurf modifier. Between rendering tests, I check the current time or schedule tasks with Timestamp. It’s a small, useful tool that keeps me on track while working on creative projects.
These low-poly Cycles materials are really handy for modeling, and I love how flexible the vertex colors are. While testing textures, I like to use Pantalla Negra , a sleek black-background online tool site—it’s perfect for focusing on tasks without distractions and complements my workflow nicely.
While experimenting with low-poly Cycles materials and vertex color textures, I sometimes take a break browsing local resources. Huarentie is a great Chinese classifieds site where I can check out community listings and stay connected with useful services, making it a practical complement to my creative workflow.
Really love how you kept the models CC-0 — that kind of openness makes it so much easier for small game developers to experiment and learn. Using vertex colors before baking is a clever way to keep things lightweight. This approach actually works great for browser games like baseball game, where performance matters a lot.
This is a super helpful explanation about low-poly modeling and rendering in Cycles. The subsurf modifier technique gives clean results without making the files too heavy. It’s the kind of optimization that really improves gameplay experiences on sites like football bros online
I really appreciate that you shared these as CC-0 — not everyone does that. The vertex color method is smart and keeps everything flexible for different uses. I’ve noticed that well-optimized assets like these can also make functional sites like concrete calculator load faster and feel smoother.
Great tip about baking vertex colors into textures — it keeps things fast without losing detail. For simple games and puzzles, that’s a big deal. Sites like chiikawa puzzle game really benefit from this kind of lightweight modeling.
I really appreciate that these models are CC-0 and optimized for Cycles — low-poly with vertex colors makes them super easy to adapt. This kind of setup is perfect for fast-loading online games, just like royaledle.co, where keeping assets lightweight really improves the player experience.
These low-poly, Cycles-ready models are great for quick visualization and testing. They remind me of tools that make precision easy, just like online ruler, where accurate measurements and user-friendly design really help get things done efficiently.
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Thanks for sharing these models! The low-poly style with vertex colors is super versatile, and it’s great that they’re CC-0—makes experimenting much easier. While testing some of these in Cycles, I took a short break with <a href="https://cupcakes2048.org">2048cupcakes</a>. Combining cupcakes is surprisingly strategic, and it’s a fun way to give your brain a quick refresh between modeling sessions.
Thanks for sharing these models! The low-poly style with vertex colors is super versatile, and it’s great that they’re CC-0—makes experimenting much easier. While testing some of these in Cycles, I took a short break with 2048cupcakes. Combining cupcakes is surprisingly strategic, and it’s a fun way to give your brain a quick refresh between modeling sessions.
Thanks for sharing these models! The low-poly style with vertex colors is super versatile, and it’s great that they’re CC-0—makes experimenting much easier. While testing some of these in Cycles, I took a short break with 2048cupcakes. Combining cupcakes is surprisingly strategic, and it’s a fun way to give your brain a quick refresh between modeling sessions.
These low-poly models are perfect for quick prototyping! The vertex colors make them easy to customize, and baking to texture is a nice tip. If anyone wants a break after rendering, sprunky is a fun way to relax.
Love that these models are CC-0! Makes experimenting in Cycles so much easier without worrying about licensing. After a long modeling session, I like to unwind with a few rounds on FNF online — it’s surprisingly addictive!
The combination of low-poly and subsurf-ready geometry is great. Perfect for animation tests or game prototyping. While tweaking materials, I often play wordle unlimited unblocked to give my brain a little break.
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Cute. Appreciated.