Throne Room

  • June 23, 2013
  • Blender 2.6x
  • Render: Cycles
  • Creator: Maxpath
  • License: CC-BY
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This is my first try at something a bit, erm, bigger than my usual architectural scenes so it's definitely not perfect. It's a royal-ish hall, hence the emphasis on gold and red, and is lit by an HDR image from both sides of the scene. Rendered with Cycles at about 800 passes.


  • Benjamin97 profile picture

    Nice job :P How did you make the carpet? I mean it is torn apart... But again very good job

    Written June 23, 2013
  • Maxpath profile picture

    Thank you! Haha well for the carpet I chose it to be torn apart just for fun, but its just a texture i made myself in GIMP with transparent background and then used an alpha map on the carpet, you can see it in the compositor node setup.

    Written June 24, 2013
  • Benjamin97 profile picture

    Nice ... I feel so dumb cause I though you designed it ( I would have done it too xD ) . So I guess it is not all about modeling....

    Written June 25, 2013
  • Maxpath profile picture

    Well, some things are just way too time consuming to model or simply too hard, and alpha maps are widely used to "fake" some of these things, like tears, or leafs for example.

    Written June 27, 2013
  • Dread Knight profile picture
    Dread Knight

    Might try to make a new combat location for my project Ancient Beast out of this ^^

    Written July 01, 2013
  • Maxpath profile picture

    Oh well if you do, i'd very well love to see it ^_^

    Written July 01, 2013
  • absolutemad profile picture

    No textures?

    Written August 29, 2021