Sci-FI Hall

  • June 16, 2013
  • Blender 2.6x
  • Render: LuxRender
  • Creator: Maxpath
  • License: CC-BY
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A regular hallway with a sci-fi vibe to it, the floor itself is made up of a glass layer, a metal grid underneath it and then two big tubes with 4 cords next to each one. The door is pretty simple for the exception of the middle part which is inspired by the Dead Space series' hovering blue lights. It took me a 100 hours to get this result and if i wanted it any less noisier i might have had to wait another 100 hours but here it is nonetheless. LuxRender!


  • PrinceDeclan profile picture

    Wow, the picture gives it a bad wrap, but it's actually very well textured and clean. Is it alright if I tweek it a little and add it to my game?

    Written July 02, 2013
  • Maxpath profile picture

    Yeah, I guess, its just that Luxrender crashed on me so I ended up with that noisy picture, and being on a Pentium 4, you do no want to rerender that scene, and also, I didnt use any textures. If you do use it in a game, I'd love to see it :D

    Written July 03, 2013
  • CGMariio profile picture

    100 HOURS? wow.... How good is your setup? I want to know if my machine is faster......

    Written May 16, 2015
  • Maxpath profile picture

    Gah, that render was on my old PC, it was a Pentium 4 with 2 GB of RAM and a GeForce 6600, it could barely boot up

    Written May 17, 2015
  • char profile picture

    can this still be used on blender 2.9?

    Written November 14, 2020