Final Ha!(I wish). Picked up Quixle dDo about a month ago, hooked ever since. The Widget was orignally created by Wiktor from dDo. It's part of the dDo interface. Got me hunkering for it... So I made a reasonable facsimle. I baked all maps from Blender, AO, Normals, Object Space Normals and Colormap(Blender "Texuture" bake). The file includes the following:
Layers 1-8 HP, Layer 9 dDo textured single object, Layer 10 Blender bakes single object(used for keeping the UV in-sync with individual pieces and for the obj's export). Layers 11 - 16 LP. Layer 19 Bezier Pipes(just in case), Layer 20 lights and camera.
The HP and LP objects have an action with 2 frames. I learned a cool trick from a 3D Studio Max tut. Frame 1 to bake AO, frame 2 to bake normals. It bascially explodes the model so you can bake normals without interference from nearby objects.
Also incuded in the zip is the obj file for dDo, the fbx for nDo2. Basically you can plug them into dDo with already baked blender images from the Widget on layer 10 and get going with dDo or nDo2 right away. The LowPoly could be lower, still learning.
Image2 is from blender, the rest are from dDo/Marmoset