Render exterior del Pabellón de Barcelona de Mies van der Rohe.
renderizado en Cycles + pos-producción.
what's real and what's not?
the background is real,,, hdri image.
Lovely render. The stones under the water are a texture, no?
yes, is a texture.
Buen trabajo, chamo. Te quedó fino.
Good job, dude. It's a really fine design.
Gracias oldtimer, me alegra que mi trabajo tenga buena aceptación.
Hi claudio, I've made a remake of your scene, see it on www.facebook.com/eMirage.org
I'll upload the updated source file soon,
thanks for sharing
thanks for see my job, i'll be waiting for the update.
thanks for sharing, but there's some material missing, and some other is misplaced ;). I was about to start the same work for an architecture course I'm preparing... but I think I'll start it anyway just for the sake of practising. I'm open to questions and so if you want to improve the work, because I live in Barcelona and just visited the Pavilion some days ago. Thanks again,
Gracias por comentar y agradesco mucho tu interes en este modelo,
Escribo en español porque supongo que hablamos español ambos, verdad???,,,,
Bueno me parece muy buena idea lo de mejorar el modelo y te agradezco mucho que tu quieras ayudarme a corregir aquellas cosas que por fotos no se pueden apreciar. Muchas gracias nuevamente, Claudio.
Espero que este modelo tambien pueda servir para tu curso.
I'm natively fluent in spanish, but my mother tongue is catalan, as it does for a lot of people in Barcelona although foreign people often seems to not be aware about that (we have A LOT of foreign people here).
But I prefer to write in english provided that this a english managed site and I like the consistentness of information over the Internet.
The main issue is the problem with textures already reported, but the orangy wall in your model isn't there in the actual building, but in the indoor wall instead. Outer walls are all (I think, talking by memory) Alpen marble (greenish color) made.
Glasses should be more tinted, more dull, and reflecting. A key point of the architectural proposal of the pavilion is the water and walls (and other separating spaces elements) playing with reflections, so this way they blur its own role and the space earns a new dimension, a new way to be perceived.
The peebles on the textured plane underwater should be smaller, too, and try to make them seamless. And my advice is to remove any extra element such the candle holders. Honestly, I don't like it at all. But hey, personal taste.
I was already investigating some things about the Pavilion, as I said. The Pavilion building currently present in Barcelona is not the actual building, but a reconstruction. On the way I found other issues here and there in which the original Pavilion and the current one seems to differ, but I should contrast this better. So enough from my side for now ;).
Thanks Claudio, great blend.
There are a few missing or incorrectly linked images.
The HDRI file is missing, candle_flame.jpg, and other such files. And many of the image files link to your personal folder, so the path is incorrect on mine.
Nevertheless, thanks for making this accessible; it's a great resource for learning.
eMirage: awesome movie.
Thanks, my apologies for the problem with textures, you know any way to resolve that?,
hdri image comes from here http://cgcookie.com/blender/2013/03/04/contribution-free-hdr-panoramas-resource/ is the last picture parking lot.
To make paths relative try: File > External Data > Make All Paths Relative
I also ran File > External Data > Report Missing Files and got this report:
'Descargas/flower_7/candle flame 2.png'
(moved my comment up as a reply to claudio)
Thanks very much for sharing.
Thanks for sharing!
One question about the ao 3 picture that looks like a clay model, how did you do that?
whit yafaray clay render
Thanks!! i love it :)
where do you get plans and/or elevations and dimensions as well as material callouts? Do you have a set of working drawings?
is all on internet, just serching Pabellon Barcelona, i have plans if you want.
I try rendering this scene, and everything is pink. Why?
I try unpack too, but doesn't work.
Please, help me.
because have not hdri environment, hdri image comes from here http://cgcookie.com/blender/2013/03/04/contribution-free-hdr-panoramas-resource/ is the last picture parking lot.
Just wondering how you managed to add the trees? Was trying to make a scene which has many trees. Would just like to know how you managed to optimize it.