C-130 Transport Staff Pick

  • March 18, 2013
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: hjmediastudios
  • License: CC-BY
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A textured and rigged model of a C-130 air transport, used by the U.S. military, various foreign militaries, and civilian enterprises around the globe. A brief feature list:


<li>Fully textured on all large surfaces; .svg files are provided so you can make your own custom liveries, insignia, and so forth.</li>

<li>Completely rigged and set up to be easy to animated; moving a single bone operates landing gear; propellors are slaved to one control, etc. Even the windshield wipers can be animated!</li>

<li>Lightweight- A good chunk of the detail is handled with texture maps; surfaces are minimal, clean, and all-quads.</li>


Overall, it's completely production-ready and should be easy to adapt to your purposes. Enjoy!


  • BMF profile picture

    With the 6 blade propeller, this appears to be a C-130J.

    It is the only model still in production in a production run of 50 years. The C-130 has the record for a model in continuous production in aviation history. I'm not certain, but the B-52 may hold the record for an airframe in continuous operation, though with many modifications along the way.

    Anyway, it wouldn't surprise me if the C-130 weren't still delivering the goods another 50 years from now.

    When I was in the Marine Corps many years ago, we flew to the sounds of the guns in C-130's many times. It was/is a magnificent aircraft. My best friend was an AC-130 pilot and he shares my reverence for that aircraft.

    Edited March 18, 2013
  • hjmediastudios profile picture

    I knew there were different variants; good to have a bit more specific information on the types. Thank you for your service.

    Written March 18, 2013
  • mofx profile picture

    Hey Nick, nice to see you around, very nice model by the way. Thanks for sharing it.

    Edited March 18, 2013
  • PeeDee76 profile picture

    Another great H.J.M.S contribution to Blendswap. Thanks.

    Written March 19, 2013
  • sateeh2010 profile picture

    can i use this commercially

    Written March 19, 2013
  • hjmediastudios profile picture

    Yes, as long as you credit me. That's what the CC-BY license is all about!

    Edited March 19, 2013
  • GLakie profile picture

    Very nice and accurate in detail for that variation. I fly one just like it in Flight Simulator. Very cool indeed.

    Written March 26, 2013
  • nickbrunner profile picture

    Very nice, accurate model!

    Written March 26, 2013
  • DevanDiPiero profile picture

    Why do I have to go through a hundred tutorials to find out how to do one thing and then not be able to do that thing? I love Blender and I want to do serious work with it but I am hindered greatly by my lack of understanding the maze that is the U.I. I don't really expect an answer to this non question because as far as I've seen people don't really do that in relation to Blender. I just had to vent my frustrations in a place where there are others who use this awesome, awesome confusing thing. Thanks :)

    Written March 27, 2013
  • BMF profile picture


    None of the 3D software applications such as Maya, Hexagon, Blender, etc. are easy to use. Every beginner goes through a steep learning curve before they are comfortable with the UI and many of the tricks, tips, and techniques used in 3D modeling. We all go through the initial frustration.

    I've been using Blender for a little over a year and there are still many buttons and features that I haven't yet used. I will eventually, but at this point, I don't do animations, rigging figures, etc. and so I haven't yet gotten around to using those features.

    My recommendations is select easy and very basic tutorials. Those that teach you how to create a paper cup, a vase, a coffee cup, and other objects that don't have a lot of detail will allow you to learn the basic features, how to navigate the UI, and it will build confidence.

    Once you can create fairly simple objects without too much trouble, then select tutorials that are a little more difficult but still not too detailed.

    And don't overlook the short tutorials on how to create UV maps, how to texture a model, or the very short tutorials on how to use each modifier.

    Personally, I'd leave the physics functions until you have developed the more basic skills. They are not that difficult, but the combination of options to get the correct result you want can be bewildering at first.

    Take it slow. Don't get frustrated. Don't start a new project that is too far above your current skill level. Johnathan Williamson has some excellent tutorials on topology and why it's so important. If you think about the flow of the topology of a model before you begin to create it, it will save you time and a lot of frustration. One of the secrets to good modeling is to ensure that the topology of your model allows you to add the detail you need. If the topology is a mess, you will have a lot of difficulty producing a quality model. I learned the hard way. It's harder than it sounds, but you should develop the ability to "visualize" the topology you need before you start.

    And don't rely completely on tutorials. They are an excellent way to learn, but you also learn by doing things on your own. It causes you to think about what Blender function would be best to solve a particular problem. And you'll remember both mistakes and successes better than working through tutorials.

    Anyway, hang in there. Everyone has gone through the same frustrations when they first start 3D modeling. It all becomes easier with practice.

    Edited March 27, 2013
  • DevanDiPiero profile picture

    Thank you BMF. I am really glad and relieved to know that there are people like you out here who take the time to read through and respond to a whiny little brats rants of angst. I will take your advise. I guess my real frustration is trying to start off as a pro. I just love this stuff so much. It is what I've always wanted to do with my life.

    Written March 28, 2013
  • BMF profile picture

    If you have the passion, you'll find the will. Just focus on progressing at a slow but steady rate.

    Written March 28, 2013
  • DevanDiPiero profile picture

    I don't want to be a bother, but any ideas as to why I can't upload my blend?

    Written March 28, 2013
  • ChrisKuhn profile picture

    Dude, I used to feel the exact same way... my first airplane looked like a squashed watermelon with two bricks coming out of it :) I nearly tossed my computer out the window when I was getting started. But you get there, eventually. :)

    Edited April 14, 2013
  • DevanDiPiero profile picture

    P.S. This is one BAD-A model!

    Written March 27, 2013
  • Aradol84 profile picture

    Great model! Like the rigging setup. I may end up using this for something. A few notes though, if you want to add a bit more accuracy, the red and green lights on the wing tips are reversed, the cargo door on the real C-130 is actually two doors, a top and bottom, and the doors to the main gear wheel wells have landing lights on the inside of the door. A quick google search will provide enough references to make changes if you wanted to.

    Written March 28, 2013
  • hjmediastudios profile picture

    Thanks for the tips. This one didn't need to hold up to too close of an inspection; I may incorporate these tips eventually in a newer version.

    Written March 30, 2013
  • sizzler profile picture

    Nice job! I got a plastic model of an AC-130 many years ago for my birthday and have since had a special place in my heart for the plane . I started modelling one several years ago in Maya but never got very far...I remember the nose being a lot more challenging that it looks. Anyway, your model is pretty excellent; thanks for sharing it.

    Written March 29, 2013
  • ChrisKuhn profile picture

    Yup... this one's pretty awesome:)

    Written April 14, 2013
  • stuntman7545 profile picture

    Awesome model! I'm having trouble keyframing the propellers though. For some reason when I keyframe two points on the timeline in pose mode they don't rotate. Anyone have any tips?

    Written April 20, 2013
  • ChrisKuhn profile picture

    Yeah, pop open the Graph Editor and look at the curves. Depending upon the degree of rotation, Blender may interpret something over 360 as "zero". But you can fix that in the editor.

    Written April 21, 2013
  • ChrisKuhn profile picture

    I used to screw this up all the time. I would go to frame 1 and insert rotation, then go to frame 50 (or whatever) and rotate the object by 360 degrees and insert again. To my amazement, nothing happened:) Because 360 = 0 in terms of real rotation, Blender got lazy and did nothing:) A lot of ways to fix this, but one is to rotate the object 180, insert keyframes, then scale the curve to 2 on the graphical Y-axis. Should do the trick. I have a lot of experience at messing this up, so feel free to shoot me a message if you want... -Chris-

    Written April 21, 2013
  • Sv3nster profile picture

    Thanks for this!!!!!

    Written April 27, 2013
  • saliiim profile picture

    If this were to be used in a youtube banner, would it be sufficient credit to have your name and a link to your blendswap profile in the "about" page on the channel? Great job, and the rigging is beautiful, I'm aspiring to be this good. Thank you for sharing this with us. :)

    Written May 28, 2013
  • Sendercorp profile picture

    Beautiful model , crying out to be animated well .

    Edited July 24, 2013
  • john9858 profile picture

    Nice model. Along with the comments from Aradol84, as an ex-C130 flyer, you might want to look at your nose gear area. The C130 does not have clam shell doors on either side of the gear, it has a single door that drops a bit and slides to the rear on lowering the gear and then slides forward and moves up as the gear retracts.Cheers.

    Written July 31, 2013
  • Starkman123 profile picture

    Beautiful :')

    Written December 02, 2013
  • Starkman123 profile picture

    The landing gear doesn't close properly :(

    Written December 02, 2013
  • Tux98 profile picture

    Amazing work and thank you for posting it here, I used your plane in a youtube video where it drops paratroopers. You can watch the video here http://youtu.be/cfEHtH2K5Hc

    Written April 16, 2015
  • oneshots3dmodels profile picture

    very nice work

    Written July 17, 2015
  • Jonas108 profile picture

    great model

    Written September 29, 2015
  • superdweebie profile picture


    Nice model,

    As someone who works on these planes, there are a few glaring problems. Some have already been mentioned by others, but I'll list them all here:

    • HF longwires should be removed. These are not used on J model. Little fins on the vertical stab should also be removed.
    • Looks like the is a crew door on both the left and right hand side, should be one on the left hand side only.
    • Ramp and door are modelled as one piece. In reality they are two pieces. The ramp folds down, and the door folds up.
    • There seems to be no twist in the shape of the prop blades.
    • Nose landing gear doors are really off. There are two doors that slide forward and rear, not to each side.
    • The air con intake at the front of the right main wheel well is missing
    • The black (carbon fibre) section of the vertical stabilizer is the wrong shape
    • The red should be removed from the engine air intakes (unless you are trying to model the aircraft in a grounded state with red foam plugs inserted into the intakes)
    • Extra pods on the outboard hard points look really odd. Would probably look better if they are removed.
    Written May 09, 2016
  • jacobdcullum profile picture

    Hey! I attempted to download your C-130 model for a project of mine, but only got an html file from the download link. Is there another way I can get the model, or something else I should try in downloading it?

    Written June 21, 2018
  • Mikey5000 profile picture

    i am going to use it as a placeholder for a ue4 game

    great job!

    Written September 26, 2018