simple low poly game cannon can use for game assets it has a firing animation.
Excelent model !! and clever animation !! :D, heee, please, excuse me, if i may ask, how did you do that thing with the 3D camera ?? (it move depending on how you move trough the viewport, it's a very handy trick and i couldnt figure it out), again great work with the model :)
just click the camera and then to right selection under the transform option of the 3d window click the option [lock Camera to the view] and then you can handy use the view port through camera.
many thanks !!, certainly it's a handy trick :D, thanks for taking the time for answer me
This is a great animation and I am very pleased at what you have made. Keep up the good work.
Hello. Nice video. For some reason I can't render it properly. I don't see any textures and I can't find the texture files (e.g. the material references a file I don't have: cannon UV-2 copy.jpg). I'm using the latest trunk version of Blender.
Simple low poly assets like this cannon are actually very useful, especially for developers who want clean visuals and clear animations without overcomplicating the gameplay. When mechanics are straightforward, players focus more on timing, strategy, and results, which is something that translates well into other digital entertainment too. In the online casino space, clarity and smooth interaction matter just as much, whether you’re placing bets, checking odds, or spinning slots. Many users prefer platforms where everything feels responsive and easy to understand, instead of overloaded with effects. That’s why services like parimatch often come up in discussions, as they offer a casino environment where odds, betting flow, and potential winnings are presented clearly. In both game assets and casino platforms, simplicity paired with good design usually leads to a better overall experience.
Nice. Great job.