Shiping Container

  • March 14, 2013
  • 1 Like
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: Roachman911
  • License: CC-0
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A basic shiping container I made for a school project. free to use in whaterver you want. Feel free to ask questions. Comenting is verry helpful to me so please do.


  • 10000bones profile picture

    Thanks for sharing!

    Edited March 14, 2013
  • Roachman911 profile picture

    Your welcome!

    Edited March 14, 2013
  • NOMANDUDE45 profile picture

    Yes hi i just started blender and when i saw your blender container i downloaded it and it's amazing....but can you help me with a making a game and my characters go threw walls can you help me out...and im going to use your container in my game and give you credit if thats alright :D

    Edited March 24, 2013
  • Roachman911 profile picture

    thanks. there are multiple reasons why they could be going through walls. check the colliders in the physics tab. (set blender to blender game). make sure the character is set to character and the walls to static. also check the size of your scene. if your player is moving over a certain speed it will pass through walls. sive the scene so it fits in the perspective grid. if you need any more help just ask.

    Edited March 28, 2013
  • Roachman911 profile picture

    i meant size the scene

    Edited March 28, 2013
  • glassdog profile picture

    really good, a lot of work went into this. Being an old truck driver, there is one thing that caught my eye. There are no door latches. The little nodes at the end of the bars should have something to hook into. Im being picky, but you asked for comments. Keep up the good work.

    Edited March 14, 2013
  • Roachman911 profile picture

    Thanks for the comment. I didn't notice that.

    Edited March 18, 2013
  • AntonKrasovskyi profile picture

    Can you make a MAERSK Sealand texture on it? Have some fetish on them =D

    Written November 20, 2014
  • tea profile picture

    Hi, and thanks for putting it up. This model has an issue with normals. This may explain issues that some encounter with physics (though not always). The issue can be confirmed by enabling back-face culling, and is a little tricky (CTRL+N) doesn't fix. Having said that, nice model and I would like to credit you as I use this in my coming game, Birdman Enigma. Do you wish to be credited as Roachman 911? I would be happy to put your name there. You can see your model where I put it:

    Written November 01, 2015
  • DaveX64 profile picture

    Thanks for sharing! :)

    Written January 23, 2020