Here are 5 different rocks. These are experiments in poly counts (original mesh faces are 19,000 - 178,000 faces) intened for Unity 3D and faster rendering in Blender. The file is kinda big becuase of the textures (1024x1024, texture and normal). They aren't perfect but they serve their purpose on a smaller scale. If you like them, use them. Have fun.
Hi, I'm a newbie and I'd like to know how to apply this rock texture to another object I've created. Is there something similar to copy and paste attributes, or what's the best way to achieve it?
Hi, 10000bones thanks for these great rocks! I'm interested in where you found them the actual rocks. I would love to be able to say where exactly they come from.
That sounds like a solid project — optimizing models for smoother rendering can be such a grind, especially when you’re balancing quality and performance. I remember taking a break from my own 3D work after staring at meshes for hours and checking out ivybet. It was a quick escape that helped reset my focus — just spinning a few games and letting the brain relax. Funny enough, after stepping away for a bit, my workflow felt way smoother, and I actually spotted a few optimization tricks I’d missed before. Sometimes switching gears really helps.
Thanks :)