Camouflage shader for cycles. Use node ramps to control how spots are mixed. It contains two node setups for camouflage materials, one of them with four configurations.
It includes render images.
Can you do this same Camouflage shader for Blender game Engine?
Is "shader for Blender game Engine" the same as "shader for Blender Internal"? I did some materials for blender internal some time ago. I would need to study it again...
Could you tell me how to remove these black camluflage pieces from the node set up. Can't find the correct node for it.
You have to remove the part of the musgrave texture. You have an explanation in http://blenderartists.org/forum/showthread.php?278285-Yet-Another-Thread-about-Cycles-Materials&p=2281827&viewfull=1#post2281827
I'm not really sure if
As far as I know, most of the 'material colors/shading' in BGE is done with textures.... I think it might be possible to do something like this using procedural stuff in BGE, but yea...... lol
Most of my textures are image based. I would like to do more procedurally. Your threads on blender artist are invaluable.
Thank you very much!
Thank you sir. You have contributed some great materials shaders for us. Thanks a lot
Thank you very much! COOL!!!