Damaged concrete barrier Poly count in desc

  • December 31, 2012
  • 385 Downloads
  • 1 Like
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: Dannyryu
  • License: CC-0
You must be logged in to download.

Description:

Poly count

Triangles=7375

Square Faces = 3680

I guess its medium poly.

Hello, It's been awhile since I uploaded but I think I got better then before.

This model contains a high definition picture that should add enough realism, which includes a Normal map to even further boost this realism it's a little more pretty and damage then your average concrete barrier but for still shots it may be useful you can do what you wan't with the object but if you wan't you can give me credits which is highly appreciated,There maybe a few parts where the UV isn't fixed but you should be able to fix it, Anyways please ask me if you want a banged up low poly version of this.

Textures and normal maps are included and some people don't have Winrar so I used a simple .Zip file for everyone to use, Hope your happy please comment!

Comments:

  • Dannyryu profile picture
    Dannyryu

    Please comment on what you think, you don't have to be nice say your mind! so i can make sure this blend and further blends are better!

    Edited December 31, 2012
  • Rompompom profile picture
    Rompompom

    You seem aware enough of the shortcomings in your description, so I'll not mention those. :)

    But since it's quite HP as is, more details wouldn't hurt. Re-bar protruding from the damaged parts, little metal hooks in the short sides or little flanges and holes for stacking or chaining the things together.

    Written January 01, 2013
  • Dannyryu profile picture
    Dannyryu

    Hmm I see, I'll work on a fix even the UV. I'll add two version of concrete barriers cause it's not always reinforced but thanks for the idea! there should be a fix by tommorow.

    Edited January 01, 2013
  • Dannyryu profile picture
    Dannyryu

    Fyi this whole blend is gona change, textures,normal maps,Shape,UV,Polys.....

    Edited January 01, 2013