Kriss Vector Fan Art

  • December 28, 2012
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: veti
  • License: CC-BY
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Game Engine ready model of Vector SMG with extended magazine clip.


  • georgbibrat profile picture

    Dude, really??? That is freaking awesome

    Written December 28, 2012
  • veti profile picture

    Heh. It's nothing. For me far more important thing is to be able to do such quality models than model itself :)

    Edited December 28, 2012
  • tangzijian profile picture


    Written November 14, 2013
  • puncher profile picture

    Astounding work!

    Written December 03, 2013
  • tweedie profile picture

    This is really great! :)

    How do you create your textures? Best I've seen in a long while! :D

    Written December 28, 2012
  • Dimmyxv profile picture

    awesome work. yet this SMG's kinda weird without a optical sight...

    Written December 29, 2012
  • BlenderBoy55 profile picture

    This is SICK! The details in this gun are just amazing!

    Written December 29, 2012
  • Cube Boy profile picture
    Cube Boy Check us out, we would like some awesome modellers and you're perfect :)

    Edited December 29, 2012
  • Roachman911 profile picture

    epic blend man.

    Edited December 31, 2012
  • Blender-Man profile picture

    Yep its very good. Its shame that there is no recording of yours lecture about normal mapping in blender and Xnormal ;).

    Written January 02, 2013
  • oremaster44 profile picture

    Love but why does it look exactly like the blops 2 one?

    Written January 03, 2013
  • veti profile picture

    Do you mean gun overall or just the painting (camouflage)? In first case remember that both my gun and BO2 gun is a recreation of a real construction ( In the secound case: I was looking at this: (

    Written January 04, 2013
  • 1DInc profile picture

    Perfect work! Definitely love it`s shiny silencer =)

    Written January 08, 2013
  • 1DInc profile picture


    Written January 08, 2013
  • MuchoMachoFilms profile picture


    This blend model is amazing, and the texturing is exquisite. Mind giving me a few tips myself on the texturing? Thanks,


    Edited January 22, 2013
  • H_T_T_P profile picture

    Friendly Greetings Veti, I happen to visit these forums frequently for inspiration and help when it comes to modeling. I'd like to compliment your texture work, and I say "ye did good kid" =].

    But one thing that I happened to notice that ROYALLY pissed me off is that while on a 3D world's market site (to be posted below) I happened to find well.. Something that looked rather familiar. Seeing that I can't flag it for any legitimate reason since it's not MY property, I wanted to inform you that your work has been ripped for commercial and should be reported for copyright violation. I'll post the link below, and if there's something wrong with that (Mods) please just let me know and I'll remove it, or you can take it down.

    Good luck friend and I hope you get your work back! Best Regards, H_T_T_P

    Edited January 25, 2013
  • veti profile picture

    Thank you very much for this information, but I'm not going to do anything. Don't get me wrong - I'm not happy about it, but if you put anything on the internet (even for free) you have to consider that somebody eventually will try to sell your work as his. I'm almost sure that this is not the only place where you can buy my free models. If you want to do something about this - feel free to act. The last thing - it's Second Life - game I don't care at all. If it was a Turbosquid or something like that I would propably do something about it.

    Written January 30, 2013
  • W.A.R. profile picture

    Hello veti! I've seen your fantastic work and wanted to know if you'd be interested in joining my dev team to create a Blender FPS! if you want to check out the project already go here

    Written February 02, 2013
  • BusterBlader profile picture

    Did you use normalmaps for the details?

    Written February 03, 2013
  • veti profile picture

    What do you mean? There's no normal on texture details (like mud spatter, scratches etc.). I use normal map for geometry detail (smooth edges etc.) only.

    Written February 04, 2013
  • JonathanR profile picture

    GASP! WOW!

    Written February 18, 2013
  • Julius82 profile picture

    Any chance you could share the version with the scope like seen here:

    Also: any other cool weapons currently underway? I am converting them to be used in a free software game project ;)

    Written May 15, 2013
  • seujose profile picture

    Hello Here's a link to a test in real time using your model. Thanks, JJacques

    Written June 04, 2013
  • tygoo7 profile picture

    Holy Shit that is amazing! Thank you so much and I'm happy to put you in my credits for my game! :D

    Written July 11, 2013
  • bramblebriar profile picture

    hey, could i possibly use this for a game i am working on? i would give you credit

    Written January 03, 2017
  • ByggJacobPL profile picture

    Oh man, that's quality right there!

    Written December 23, 2017
  • Funreal profile picture

    Heya. Do you still happen to have the psd filed for this? I ported it to L4D2, but i kinda would like to change the skin to the classic skin instead.

    Written April 04, 2018
  • box profile picture

    looks like a nailgun

    Written March 08, 2022