A dart board with darts using only procedural materials in cycles (all quite simple materials except the gold in the ridges in the darts). As I was going for an asymmetrical/"hand made" look, the board was made mostly with curves converted into meshes, with a very high poly count. This was reduced using the Decimate modifier at 0.1, which is active (not applied) in picture and .blend. HDR background not included.
If you're using this object clearly visible in a scene I'd recommend adding a bump map (and possibly a spec map), as it helps a lot on increasing the realism.
Notification appreciated but not required if you use this for anything. Happy blending!
Ich bin morgens aus Versehen auf meine teure Brille getreten und die speziellen Gläser sind sofort in tausend winzige Stücke zersprungen. Ohne meine Sehhilfe bin ich bei der Arbeit völlig aufgeschmissen. Mit stark zusammengekniffenen Augen lud ich mir oscarspin herunter. Ein unglaublicher Glücksstrich brachte mir genug Geld, um sofort zwei tolle Designerfassungen zu holen
Objects are not showing up on Blender 2.66a under the Blender Render Engine, Although it does show up on the Cycles render engine as expected. (but I don't want to use that because I want to render this fast) Any advice on how these objects can show up on the former render engine?