M A1- Very High Poly Model

  • December 01, 2012
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: arshith007
  • License: CC-0
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Hii guys.

This is a model i have been working for about 3 days. This is very high poly model with faces about 180k. 185145 Faces to be more Precise. :)

This model can be di-assembled in to its parts. This is not UV Mapped as it will be very Difficult for me to UnWrap this much faces. Im Just 14 LOL. So, I have added Materials to the model to make it more realistic. I have tried my best to make it a good Model. Please comment your Suggestions and Improvements.


  • irokrhus profile picture

    In p3d view looks awesome my suggestion is to use smooth tool instead of some subserf modifiers. Probably a lot of them are needed in places like belts but you can clean this mesh up. While u use smooth tool you should use edge split modif too. Idk how many polys it has but it looks cool now. Probably +1mil.;p

    Written December 01, 2012
  • holmen profile picture

    Wow, that's alot of detail. Love the extras on it.

    Written December 01, 2012
  • arshith007 profile picture

    Thnk u .. the poly count is too high becuz i have added subdivision to all objects. Poly count will be less than 100k if those are removed

    Written December 01, 2012
  • willool profile picture

    Awesome, you've done a beautiful work ! Thanks for the share .

    Written December 01, 2012
  • eGlyde profile picture


    Written December 01, 2012
  • gregzaal profile picture

    Not bad sir :) Perhaps if you'd like to try get it to a more professional level, make use of "Smooth Shading". You don't necessarily need Subsurf Modifiers, but they do help when you're new to things :) The pros try to keep things as simple and efficient as possible.

    Written December 01, 2012
  • arshith007 profile picture

    Don't call be sir :) I am younger than u :)

    Edited December 02, 2012
  • amiacs profile picture

    hey. just saying that this gun is a very complex piece of work. however with the uv mapping.... im 14 a fully mapping my guns. just a tip try
    ' unwrap from project view ' this is very usefull. but other wise it is a beautiful gun congrats

    Written December 01, 2012
  • arshith007 profile picture

    I can uv Map but its goin to take long time in selecting these faces along. UnWrap form View can be use full though but i can't give accurate Maps

    Edited December 01, 2012
  • badmotion profile picture

    nice gun man i will test it

    Written December 09, 2012
  • Dannyryu profile picture

    Very pretty, but with that many polys idk if it can even be used in a still picture Definetly not a game nor a animation perhaps you should start using normal maps/bump maps, and some modifers to keep it simple.

    Written December 31, 2012
  • piikkipiru profile picture

    good that some a round here makes high poly weapons

    Written April 18, 2013
  • besmellah profile picture

    very good gun i well use it in my game

    Written May 19, 2013
  • Uzurak profile picture

    Very nice model. Did you use a Reference Photo like this too? http://img402.imageshack.us/img402/1232/coltm4a1.jpg

    Written June 06, 2013
  • emaema profile picture

    very good

    Edited September 12, 2013
  • Avenue profile picture

    Thank you, very cool model

    Written December 11, 2014
  • nabbo123 profile picture

    Hey ! I've used your model here https://youtu.be/RLfGjzSJ4oM

    Written September 13, 2015
  • PIRCHENG profile picture

    it cool i will use this model for my unity game

    Written February 15, 2016
  • Kevin42 profile picture

    awsome !

    Written March 22, 2018
  • KieV profile picture

    Looking really nice dude! Really like it!

    Written June 09, 2018