Minecraft Steve/Zombie cycles/internal Fan Art

  • November 06, 2012
  • 1,040 Downloads
  • 1 Like
  • Blender 2.6x
  • Render: Cycles
  • Creator: bhoffman330
  • License: CC-BY
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Description:

http://www.youtube.com/watch?v=fzxN-lCahK4

The standard Mincraft character (cycles and internal) that can be re-skinned to your liking. I have rigged this as conservatively with no elbow or knee joints to get the authentic Minecraft movement. I have included the standard Steve skin and the zombie skin which I have scaled up in photoshop to preserve the hard lines because blender does not do vary well sampling 64 pixel wide images. If you want to put a custom skin in I suggest that you do the same.

Instructions for scaling skins-

Photoshop: go to image/image size/ then select nearest neighbor and enter 4096?×?2048

Gimp: go to image/scale image/ then set interpolation to none and enter 4096?×?2048

Website:http://blog.psthisismywebsite.com/

Comments:

  • nickmullins5 profile picture
    nickmullins5

    Awesome dude.

    Edited November 06, 2012
  • bhoffman330 profile picture
    bhoffman330

    Thanks, you would be surprised how involved it is to recreate and re-uv a preexisting model from scratch is. Also, if you find any part of the modle that does not animate or work like the true Minecraft modle please notify me.

    Edited November 06, 2012
  • gregzaal profile picture
    gregzaal

    You mentioned how blender doesn't do very well sampling the 64x64 image - this is because it is interpolating the colours between pixels so that it isn't blocky. This is usually a good thing, sometimes not :) all you need to do is uncheck "Interpolation" in the image sampling panel of the texture settings: http://i.imgur.com/Ks0AU.png

    Edited November 07, 2012
  • bhoffman330 profile picture
    bhoffman330

    Thanks for the tip.

    Written November 07, 2012
  • bhoffman330 profile picture
    bhoffman330

    So I see how it works for the internal render but I can not seem to find a way to deal with it in cycles. Do you have any ideas?

    Edited November 08, 2012
  • ErikEE profile picture
    ErikEE

    In the node editor, select the image texture node and where it says "linear" change it to "closest." This is the interpolation setting.

    Written February 09, 2015
  • D1a1v1e1 profile picture
    D1a1v1e1

    or cubic

    Written October 15, 2017
  • EvilCreepr profile picture
    EvilCreepr

    How did you add them to the video?

    Written July 02, 2014
  • Tanix profile picture
    Tanix

    Cool!

    Written October 13, 2014
  • RUMBA profile picture
    RUMBA

    How did you add them to your video?

    Written January 21, 2018