Cacodemon Fan Art

  • November 05, 2012
  • 489 Downloads
  • 6 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: ExeQt0r
  • License: CC-0
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Description:

Remake classic DOOM monster

Comments:

  • Pixel81k profile picture
    Pixel81k

    lol cool - just had a flashback hihi!! nice done! thx

    Written November 05, 2012
  • Joe Mossman profile picture
    Joe Mossman

    Nice! The Doom 4 dev team should take note of this and give you a job!

    Written November 05, 2012
  • MajorNightmare profile picture
    MajorNightmare

    lol I instantly went back in time when I saw it. Very cool!

    Edited November 05, 2012
  • Aschere profile picture
    Aschere

    Very nice, but just a little too shiny, i would also add some veins in the texture

    Written November 06, 2012
  • kazek profile picture
    kazek

    THANK YOU, man :)

    Written November 06, 2012
  • moleshivers profile picture
    moleshivers

    wow dude, awesome tex work, didnt think the model would be so smooth, rad

    Written November 08, 2012
  • ExeQt0r profile picture
    ExeQt0r

    Thanx guys!

    Written November 11, 2012
  • Dread Knight profile picture
    Dread Knight

    Great job! You did this for practice or what?

    Written November 15, 2012
  • ExeQt0r profile picture
    ExeQt0r

    This is practice, for fun only

    Edited November 15, 2012
  • Dread Knight profile picture
    Dread Knight

    I have a free open source game project (browser based tbs) that has lots of creatures which are to be modeled in 3d. www.AncientBeast.com some of the more polished artwork is on the website, but there's plenty more in our wuala group http://www.wuala.com/AncientBeast I'm always keeping an eye for more contributors; so if you're interested in helping out a bit as well, that would be nice. A lot of info about the project on the website, but feel free to ask if you have questions.

    Written November 16, 2012
  • ulquiorraad profile picture
    ulquiorraad

    looks horrible in 2D now looks worse in 3D :)

    Written December 29, 2012