Rustic Table and Bench tscn

  • October 29, 2012
  • 774 Downloads
  • 3 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: sizzler
  • License: CC-BY
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Description:

A 'rustic' table and bench. UV-mapped, with included textures. Scale is 1BU = 1m (70", 178 cm L x 38", 97 cm W X 30", 76 cm H) Everything is parented to the ends of the table/bench for easy movement.

I actually tried to sell this model but no one wanted it...so I'm setting the price to one anyone can afford, and I know it'll get a good home here.

Comments:

  • Tapio profile picture
    Tapio

    The render looks great, but there is way too many polygons for use in a game. :( To my eyes such high level of tessellation looks unnecessary, because most of the surfaces appear flat even in close-up inspection.

    Written October 30, 2012
  • sizzler profile picture
    sizzler

    Hi Tapio, sorry, I don't tend to model for game assets so I don't worry about poly counts very much. The pieces all have beveled edges and such, which is why the tesselation is high. Maybe I can post the pre-subdivided version for you.

    Written October 30, 2012
  • poifox profile picture
    poifox

    @tapio it doesn't say it is lowpoly or for games. You can always retopologize it and learn in the process.

    Written October 30, 2012
  • Tapio profile picture
    Tapio

    @poifox - I know it doesn't say that, I was simply wondering why there are so many.

    I've tried Decimate in the past but can't get good results out of it. I'll look up retopologing, but usually I can get acceptable poly counts by simply deleting subsurface modifiers, which in many models come unapplied. As such if it's not too much trouble for Sizzler to post that kind of version, I'd appreciate it.

    Written November 05, 2012
  • sizzler profile picture
    sizzler

    Hi Tapio, I just uploaded a lower-poly version. Not sure how long it'll take to get posted. However, along the lines of what poifox is saying, this is still far from ideal for a game object. You might be able to squeeze more polys out of the model if necessary by deleting some faces where the planks come together, but really if I were to model an actual game version I'd make the whole top one cube instead of individual planks, for instance.

    Edited November 06, 2012