A low-poly (562 verts) humanoid basemesh. It was made to help a friend out who was just starting with Blender to get into animation. Should be useful for sculpting, making a character or for any animation practice!
Would you suggest it is better to have them hang straight down by the sides then, or up in the 'T' shape?
Everything looks to be in order except the arms and heads. You should work on the arm shape a little more, and the hands should be less detailed considering it is supposed to be very low poly. I think the thumb could also use an extra joint, though. Another method which I use often is to make the hands simple boxes for fists and never rig the fingers.
Thank you for the suggestions! Yes, I completely agree about the arms, they're a bit too straight, and probably do need some more shape. However the sole reason I made this was for a friend to practice some basic animation, so it wasn't at the front of my mind :P And the hands have that many loops because they needed to be able to open and clench, so they needed a couple of extra joints :) however I'd agree that the thumb may need and extra one too. What do you think I should change with the head?
I made him jump. http://commons.wikimedia.org/wiki/File:Jumping_man.gif Thanks for sharing
Very nice! :D If i may critique a little though, try moving his hands down when he is in the air - currently it looks a little like he is lifting himself up between two walls or something :)
But nice to know you've found a good use for it! :D
Thanks for the really good model, I will use in my game but I will mention you in the credits. You are a great artist keep it up, sorry my english I am Brazilian and I used Google Translate
Thank you very much! I am glad you have found it useful! :D And don't worry - Google Translate seems to have worked! Your english is fine! :)
Oh! Once your game is done, please post a video about it here! I would love to see the results :D
I was about to use it in a game where screen is black and only audio is used... can I make a reference to it in a "readme" file or in the "audio credits"? Thanks indeed
Nice looking basic base, I am using it to help me visualize a scene in my book. I matched it up to the low poly horse mesh and turned it into a centaur, because I have one in that scene. You'd be surprised at how well they matched up. I'll be using the unaltered version too for the other statues and a few "ka-girled" versions once I rig and clean him up a bit. (a squished head?) Anyhow, I'll post a link on my deviant art http://insanexade.deviantart.com/
Thanks for the model :) I'm going to practice animation in blender and later implementing it to unity3D.
Sorry I haven't been replying guys! I've been inactive for a while, but thanks for all the kind comments! :) Feel free to use it in whatever you want providing you give me some credit somewhere. I'll try and upload some more stuff soon!
Awesome model dude this will be great for my remake of Assassin's Creed (my remake is not public just for me) Just saying any way thanks.
Great model! I am working on a CG suit-pants piece of armor to overlay onto real footage, and needed a human model to shape the pants from, thanks for the quick guide!!
Thanks, using this as-is with ultra basic texture in a @torontogamejam (twitter), this weekend.
awesome! I'm using it for some size reference work I'm doing. Works great! Thanks!!
I will be using this model as a base for many different characters in the WIP demo of "Net Yaroze: City Vigilante". The game is expected to have PS1/PS2 graphics, so this'll do.
Hi i used your character in my portfolio, i linked the Blendswap page and credited you. Is it ok if i keep it or do i have to take it down?
https://sites.google.com/view/portfolio4/renders
nope thisll work. Im trying to make some Halo like armour for a game and a i need a person i can't shape the armour around. thanks
can you please add a texture map so its mapped out already so you have like the head the torso, legs etc
Tweedie. I want to use your mesh in an animation. The animation would give you credit for your model and I would not be making any money off of it. The animation is a fan animation for a game called "A dark room" I thought it would be a fun way of saying "thank you for the game" Is this ok with you?
hey great low poly human !, i want to add your modeling as my main character base for game, i will credits you in my game, thanks for the model
Nice! I'm new to this and just joined Blend Swap. I'll be sure to credit you :)
Thanks for the model man! I'm using it to storyboard somethings, having a model like that is pretty useful!
Thank you so much for this model! It's perfect for some architectural plans I'm designing.
Hey this is amazing do you mind if i subdivide it and then use it for animation? I WILL CREDIT YOU
But Thanks a million ;)
Idk if you still check in here but thank you for making this available. I used your model in a project of mine to show scale: https://www.deviantart.com/mikmogus/art/Il-Duce-Italian-super-heavy-tank-1-0-856612267
I credited and linked back to you. Much appreciated.
me hu khalnayak iss duniya ka hu or duniya kadmome hain www.google.com
This basemesh looks like a solid starting point for anyone dipping into Blender animations, especially with that low-poly vibe keeping things simple and tasty to tweak. It's got me thinking of how a basic dough setup can rise into all sorts of baked delights once you add your own fillings and shapes. Reminds me of how Indians approach layering traditions in everyday builds, turning simple foundations into something layered and enduring. Thanks for sharing, it's got me hungry to animate my next character concept right away!
this low-poly humanoid basemesh sounds like a fantastic resource! I love how you created it to help your friend get started with Blender and animation. It’s perfect for sculpting or character creation, and I can see it being super useful for anyone practising animation. The simplicity of the 562 verts makes it so accessible for beginners. It reminds me of how well-optimised assets, much like effective SEO Services, can make complex tasks feel so much easier and approachable. Great work sharing this with the community!
For rigging purposes its a very very bad idea to have the hands rotated like that