nyaruko Fan Art Staff Pick

  • September 26, 2012
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: cherrypie
  • License: CC-BY-SA
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“nyaruko” is an animated cartoon character of “haiyore nyaruko san”.


Rig has been selected.(fix 2012/10/08)

This model has a setup only for Freestyle build(2.63 or higher).

Edge is draw only in Freestyle.

If you need Freestyle build, go to graphicall.



I correct fatal mistake of walk cycle animation.(2012/10/09)

I fixed dependency cycle and add description PDF.(2012/10/08)

Rig has been selected.(2012/10/08)

Test Rendering of this scene:



  • luis profile picture

    Amazing character! Incredible animation!

    Wow, we are getting the next level at blendswap!

    Congratulations, we all grow with this web page, and this model is way cool!

    It should be also tagged anime/manga!

    Thank you all! LC

    Written September 26, 2012
  • cherrypie profile picture

    I do not know the correct answer of a character modeling. However, it may give someone's hint.

    I add tag anime and manga. Thank you.

    Written September 26, 2012
  • chrisbreen1995 profile picture

    Very cool, how did you use the freestyle rendering so good?.

    Written September 26, 2012
  • cherrypie profile picture


    TK gives us helpful information. Especially important information is how to use

    Written September 26, 2012
  • cherrypie profile picture

    Upload is Fail. https://skydrive.live.com/#cid=B9E7290F460C3ECD&id=B9E7290F460C3ECD!218

    Written September 26, 2012
  • shadowfoxqx profile picture

    awesome model, very cool :D

    Written September 26, 2012
  • cherrypie profile picture

    Thank you^^

    Written September 26, 2012
  • Sumatakso profile picture

    Very good model, so cute xD

    Written September 26, 2012
  • cherrypie profile picture

    THX. I'm glad if you say so.

    Edited September 26, 2012
  • monguiller profile picture

    how can i rate this work? i don't see any like box? anyway it's amazing work! inspired me a lot! thanks :D

    Written September 27, 2012
  • cherrypie profile picture

    I was making to MMD one year ago. I had the same excitement with you at that time:)

    Written September 27, 2012
  • lingjhuang profile picture

    Favourited! Thank you for sharing. Gorgeous work :)

    Written September 27, 2012
  • cherrypie profile picture

    Thank you. :)

    Written September 27, 2012
  • jaxy profile picture

    this is amazing work!!!! a peice of art..........

    Written September 28, 2012
  • Emoyosune profile picture

    Oh, my! What a beautiful model!I love anything Anime or Manga like this.Keep up the good work! :'D

    Written September 30, 2012
  • crvernon profile picture

    Can anyone please give me a 2.63 Freestyle build for 32-bit Mac OS so I can see this? There aren't any up at graphicall.org.

    Written October 02, 2012
  • cherrypie profile picture

    hi,CRVERNON. I can not try because I haven't a Mac. However, some people made it.

    >Hi Just to let you people know I made a blender 2.63 build for mac 32 bit with freestyle r49718. http://blendernpr.org/freestyle-mac-32bit/

    Edited October 02, 2012
  • crvernon profile picture

    Thanks Cherrypie. That is just what I need. I hope that BlenderNPR.org gets some more interest, and also that Blender begins integrating FreeStyle into all of its builds.

    Written October 05, 2012
  • recc45 profile picture

    Felicidades quedo muy bien.

    Written October 02, 2012
  • crvernon profile picture

    Cherrypie, could you please explain the rig that you've incorporated?

    Is it from using Rigify?

    It seems like all the constraints have been removed so that it is no longer rigged... Am I missing something?

    Written October 05, 2012
  • cherrypie profile picture

    Yes. Rigify has an automatic generation function. Original human rig is used only for a setup of coordinates. We can see true form by pushing a generate button. (Please see Properties>ObjectData>RififyButtons>Generate)

    The original bone is hidden by the Skeleton layer. All thing was made automatically by Rigify System.

    Just Amazing! :)

    If you would like to see more detail, tutorial is here. http://www.youtube.com/watch?v=Txl1X2WVX_E

    Edited October 06, 2012
  • crvernon profile picture

    What I'm trying to ask is: how do I pose the model using the WGT Rigify bones on layer 16??

    It would take a long time to delete all the information you have put in and start from scratch with a new armature. I would just like to start on frame 316 with something new....


    Edited October 06, 2012
  • cherrypie profile picture

    I fixed the rig and dependency cycle. It might be a little easier than before. When you want to try a new animation,Please see attached PDF.

    Written October 07, 2012
  • Warcos profile picture

    wow... that prettiest girl

    Written October 17, 2012
  • BrandyStarbrite profile picture

    Nice. You should join Makehuman. They are looking for "alot of Manga character modellers." Great job CHERRYPIE!!

    Edited October 17, 2012
  • Ronin profile picture

    Really good modeling, animation, and use of freestyle. Good to see more users reaching this level.

    Written October 20, 2012
  • dgreater1 profile picture

    Accidentally posted this on the other Model XD

    "You actually made me really curious about how to use Rigify. Thanks a lot! 3D Models from Anime shows are really rare specially in Blender."

    Written October 24, 2012
  • Adion profile picture

    Muito boa essa t

    Written November 12, 2012
  • tykfr profile picture

    hey can you make a tutorial for the modeling body because yours is so better that most models i did

    Written November 13, 2012
  • cherrypie profile picture

    The method of design is the idea of William Andrew Loomis (1892-1959). If you read his books, anyone can do it.

    Written November 17, 2012
  • ardestino profile picture

    you can get better effect 2d using an orthographic camera, tested by me :)

    Written November 20, 2012
  • tykfr profile picture

    hey also do you have any tips for texturing can model good but the texturing is hard

    Edited November 23, 2012
  • cherrypie profile picture

    https://skydrive.live.com/?cid=B9E7290F460C3ECD&id=B9E7290F460C3ECD!223 Is it such a meaning? However, I do not use it so much.

    Because it calculates the ratio. https://skydrive.live.com/?cid=B9E7290F460C3ECD&id=B9E7290F460C3ECD!222 The box in the file was used for this calculation.

    "The width of the shoulders and hips are about the same" They believe Japanese translator's lie in Loomis's book. The feature of only Japan which other countries do not has the large hips.

    Written November 25, 2012
  • tykfr profile picture

    can you make a head tutorial or tips for head modeling uploaded file with no head have to fix it

    Edited December 04, 2012
  • cherrypie profile picture

    Okay, I'm try to make it. But it takes a long time to translate. I wish you to wait patiently.

    Written December 06, 2012
  • talltimog profile picture

    Hi! I'm a bit new to Blender! I was wondering how do you change the color of the hair and clothing?

    Edited December 04, 2012
  • cherrypie profile picture

    It is hard to explain, please see this image. https://skydrive.live.com/#cid=B9E7290F460C3ECD&id=B9E7290F460C3ECD!224

    Written December 06, 2012
  • V--R profile picture

    This model is amazing it inspires me to keep trying to make a proper 3d model that looks like it's a drawing.

    Written January 31, 2013
  • remasterzero profile picture

    Amazing !!! Nyaruko is so cute here nice work i'm new in blender and wanna learn how to makes some blends!!

    Edited February 16, 2013
  • 1212nan profile picture

    hi cherrypie this is a amazing work could you do a video tutorial i really wanna do this so bad!! Thank you so much for sharing this love it! amazing!

    Written October 09, 2013
  • rcobac profile picture

    I'm trying to rule out the fact that I have hardware issues with my GPU. When trying to animate and attempting to grab onto parts of the right to let's say move her pelvis downward... the viewport feedback is extremely laggy, Does this happen to others too, is it the model/rig ? My GPU is a 7770, I'm thinking it should handle smoothness in viewport for a model like this quite easily. Could it be that the GPU doesn't get in High Performance mode when not in video games or software that churn up the GPU properly ? I'm unable to do that manually either.

    Evidently drivers are up to date, Blender is the core installed version 2.69 without any addons and such.

    Thanks in advance for any replies.

    Written December 01, 2013
  • cherrypie profile picture

    Currently under investigation. This data (rigify?) is probably too old.

    Written December 23, 2013
  • cherrypie profile picture

    I think it comes everyone. It is not such a light model that play in a view port. (It is too heavy and I have not carried out the check in real time) It may become somewhat good when the level of subdivision surface is lowered.

    And do not automatically execute rigify, error occurs many now. Plese see Setting Defaults section in wiki, and specify the tmp directory, etc.. http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python/Security

    Written December 23, 2013
  • blackcat289 profile picture

    this is an amazing work! NICE!

    Written January 17, 2014
  • Rayle profile picture

    I'm not able to download this for some reason! I'm able to download all other models I've tried, including your Python, but Nyaruko just won't work. It's a real shame. I really wanted to check it out :(

    Written January 17, 2014
  • contmike profile picture

    This will be super useful for me to learn. Thank you very much for sharing! :D

    Written March 26, 2014
  • Hitsuki profile picture

    obrigado por compartilhar esta me ajudando muito

    Written November 19, 2014
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