I wanted to understand architectural modelling, texturing and uv mapping for the game world... and stumbled upon Daniel Vijoi from AMC Pixel Factory. Another pro working in the industry and willing to share with the indie community. Check Daniel techniques of getting the pixels where you want them here.
get the pdf in thier "shares" section at
The file... Layer 1 has the multi uv multi texture version, Layer 3 single UV, single texture(atlas). The single is born from the multi...The other layers are lights, camera and ground plane.
sorry it's fat with textures, and not from CG Textures... All hand crafted by me except a sketch of Daniel's used as a reference.
This is what my version looks like after doing the exercise in Blender.