Silvermindyarr - MatCaps Staff Pick

  • September 19, 2012
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: silvermindyarr
  • License: CC-0
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A set of Matcaps for sculpting in blender. Most are new, but Ive included some older ones too. They are in Jpeg format. All of them have been made from photos I took, or from scratch in gimp.


  • irokrhus profile picture

    Well im not rly good with sculpting what they are for?

    Written September 19, 2012
  • tutonet profile picture

    you are suck

    Edited April 04, 2013
  • aduffelbagofnightmares profile picture

    Matcaps are used for quickly and cheaply shading a model so that you can get some amount of surface information (i.e. if there is an uneven surface that needs to be smoothed) very quickly in the viewport without the need to render. Its the same method used in zbrush and many other applications have adopted it.

    Written April 10, 2016
  • sleepwalker profile picture

    Do I need more matcaps. Probably not. Do I want more matcaps. Hell yes.

    Edited September 19, 2012
  • Rompompom profile picture

    My exact reaction as well. :)

    As for what they are for, quick material previews while sculpting and/or spec reflections and diffuse color that more closely resembles the object you are sculpting.

    Edited September 19, 2012
  • sony007eat profile picture

    How would I add these in blender?

    Edited March 30, 2013
  • gregzaal profile picture

    Use GLSL shading and add a texture to the object's material mapped to "Normal" or "Reflection" (Can't remember which works/is better)

    Edited April 03, 2013
  • Roninja profile picture

    Reflection is the right option. CG Masters has a video guide, if you need it:

    Edited November 15, 2015