Menu UI

  • September 12, 2012
  • 1 Like
  • Blender 2.6x
  • Render: Cycles
  • Creator: Maxpath
  • License: CC-BY
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This is my first menu user interface i ever designed so i know it's not perfect but i'm still a bit happy with the result. Layer 1 has the main menu, Layer 2 has the " New Game " SubMenu and Layer 3 has the " Previous Game " SubMenu. I left out " Options " and " Extras " as these usually differ with what each game has to offer. The font is from and is called Ethnocentric, i included it in the .zip, also included are a few textures i made plus the texture used on the letters i got off from Google Images. The background is not animated but I checking out some tutorial about that. Rendered with Cycles at 1000 passes or less ( Set at 4000 ). Hope it helps someone out there!


  • Aelsawy profile picture

    It looks great , Nice work

    Written September 12, 2012
  • Maxpath profile picture

    Thanks for the feedback, guess that first try wasn't so back :D

    Written September 12, 2012
  • pablod12345 profile picture

    perfect :)

    Written December 31, 2012
  • Maxpath profile picture

    Thank you! :D

    Written January 03, 2013
  • piikkipiru profile picture

    awesome but can use becouse udk needs swf file

    Written May 07, 2013
  • Maxpath profile picture

    Thanks! but i have no idea what you said after ''awesome'' but if you mean UDK as in Unreal Developpement Kit then yeah i guess you can't use it, this is a just a 3D model, i have no idea how to make it usable in games but i guess its up to the game makers themselves.

    Written May 09, 2013
  • BlenderGE profile picture

    Awsome :D

    Written March 29, 2015
  • cavamerde profile picture

    thanks man it is great

    i will make a game with him

    Written August 10, 2016