Second ( or third, or fourth... don't remember ) try at texturing complex objects, I went for the " dirtier " texturing of objects because... simply put... I like it! :D Most of the textures are made by me, some are taken from Google Images and the floor texture was from plaintextures.com . The name " Akavari " is from Oblivion, The Elder Scrolls, even though there are no broadswords in oblivion. So the model can be a little " off " some places but I didn't take TOO much time on the modelling of the sword. The blade has an eye-poppingly horrible topology because I converted from a curve. I guess that is all. Renderd at Cycles at 404 passes but set to 1000 passes as usual.
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