low-poly hover vehicles

  • August 22, 2012
  • 375 Downloads
  • 6 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: mechman
  • License: CC-BY
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Description:

They are:

untextured

low_poly

Comments:

  • maxhallowen profile picture
    maxhallowen

    Amazing

    Written May 14, 2014
  • OvionniGore profile picture
    OvionniGore

    I LOVE theses cool cars!!!

    Written March 28, 2016
  • Wenderlyings profile picture
    Wenderlyings

    Interesting points about the untextured, low-poly style! It allows for focus on form and gameplay. This could be a great opportunity to incorporate easily recognizable shapes for enhanced readability. Speaking of readability, perhaps implementing a grid system, similar to the addictive puzzle game Block Blast , could further refine the visual language?

    Written September 05, 2025
  • 47barbi profile picture
    47barbi

    Interesting observation! The untextured, low-poly style definitely lends itself to a retro, minimalist aesthetic. Reminds me of early 3D games, or even the simple graphics in something like drift boss where gameplay trumps visual complexity. Could you elaborate on why you think this style is effective (or not) in this particular context? Perhaps explore its potential for improved performance or easier development?

    Written March 06, 2026
  • BiancaBoulger profile picture
    BiancaBoulger

    I remember when I first started 3D modeling. I was so intimidated by complex textures and high poly counts. Finding simple, low-poly resources like this was a lifesaver. It allowed me to focus on the fundamentals of form and composition without getting bogged down in the details. I spent hours just experimenting with lighting and basic animations using similar untextured models. It's a great way to build confidence and learn the core principles. If you're looking for a relaxing break from modeling, perhaps try a bit of Tiny Fishing.

    Written March 07, 2026
  • BiancaBoulger profile picture
    BiancaBoulger

    I remember when I first started 3D modeling. I was so intimidated by complex textures and high poly counts. Finding simple, low-poly resources like this was a lifesaver. It allowed me to focus on the fundamentals of form and composition without getting bogged down in the details. I spent hours just experimenting with lighting and basic animations using similar untextured models. It's a great way to build confidence and learn the core principles. If you're looking for a relaxing break from modeling, perhaps try a bit of Tiny Fishing.

    Written March 07, 2026
  • BiancaBoulger profile picture
    BiancaBoulger

    a

    Written March 07, 2026