Fantasy Cartoon Character Fan Art Staff Pick

  • July 27, 2012
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: Shadosk
  • License: CC-BY
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This is my first submission, I tryed to create a model for a real time render engine like Unity3D wich conserve a 2D cartoon look. Some preliminary works can be found in my deviant art page (

The model is fully rigged and skinned and use the rigify rig with additional deform bones.


  • mofx profile picture

    WOW, great model. Thank you so much for sharing. Couple things, that I noticed but could be mistakes on my part. 1. There doesn't seem to be any rigging for the legs or arms. 2. There are some weight painting issues around the hair and neck region.

    Just two quick things I noticed, again great model, thanks for sharing it.

    Edited July 27, 2012
  • zerba profile picture

    I definitely agree with Matthew, this is such an amazing character model, but the rigging could use a bit more work, keep up the great work!

    Edited July 27, 2012
  • Shadosk profile picture

    Thanks you, the rig was created with the rigify addon, extra bones were added to control tail, hair and face. Control for legs and arms can be found in the other layers of the armature.

    Edited July 27, 2012
  • Apeiron profile picture

    Awesome! O.O

    Edited July 27, 2012
  • shinacat1 profile picture


    Written December 29, 2015
  • alecfara profile picture

    well done man

    Edited July 27, 2012
  • VulguM profile picture

    Really impressive. Good work. :D

    Edited July 27, 2012
  • PeeDee76 profile picture

    tnx for sharing, looks good

    Edited July 27, 2012
  • joeyq1 profile picture

    Looks like a character from Wakfu!! Awesomely made, Well done!

    Edited July 27, 2012
  • ChameleonScales profile picture

    I even googled Wakfu characters to see if she was there.

    Edited September 18, 2016
  • killerm115 profile picture

    the leg and arm rig doesn't work i tried to use the ones on the other layer but it didnt work im not at all good at riging so if you could help i would love it

    Edited July 27, 2012
  • recc45 profile picture

    felicidades quedo muy bonita. aunque tiene muchas lineas

    Edited July 27, 2012
  • dgreater1 profile picture

    Actually, the rigging works fine to me, not sure why you hid the Bone control for Leg and Arm rig though.

    Edited July 27, 2012
  • muritaka profile picture

    Ahem....this is incredible but...isn't it problematic with Akama game? this is looking just like a character ripped of from the game : /

    Edited July 27, 2012
  • Hellhound profile picture

    After taking a look at their deviantart I highly doubt that it is. Seems like a bit too much work for a rip or whatever it's called.

    Edited July 27, 2012
  • Hellhound profile picture

    Awesome model.

    Edited July 27, 2012
  • muritaka profile picture

    Sure, but they can screw her work for design copyright, this happened.

    Edited July 27, 2012
  • aad345 profile picture

    WOW! This is sooo good!

    Edited July 27, 2012
  • tommywright profile picture

    Dumb question... how do you unhide the controls for the feet, legs, arms and hands? I'm looking all through the Outliner and I'm not seeing anything like that hidden. I see the rig on the last layer that shows everything visible but nothing drives the model.

    Edited July 27, 2012
  • vicentecarro profile picture

    Impressive ;)

    Edited July 28, 2012
  • Julian Ray profile picture
    Julian Ray

    Looks Great !

    Edited July 28, 2012
  • Sketchfab profile picture

    Great model! You can see it correctly rendered on Sketchfab:

    Edited July 31, 2012
  • Shadosk profile picture

    Thank you for the link, I didn't know this site. I have also created a quick real time model viewer with unity3d here: It requires the unity3d plugin.

    Edited July 31, 2012
  • jonathanaqp profile picture

    waooo !! pero que linda.. la hicieron muy bien.. gracias

    Edited August 01, 2012
  • A51 profile picture

    Reminds me of Wakfu

    Written August 01, 2012
  • HappyAnimationVFX profile picture

    Lol XD

    Written December 25, 2013
  • ChameleonScales profile picture

    I was gonna say the same.

    Written September 18, 2016
  • hbiblia profile picture


    Edited August 09, 2012
  • cyrenfe profile picture

    wow!!!!! amazing

    Edited August 10, 2012
  • BLavins profile picture

    Nice model but the rig is a bit confusing. Well at least the sliders in the UI are.

    Edited August 13, 2012
  • ogfirst profile picture


    Edited August 14, 2012
  • TargeTOrane profile picture

    nice hopefully looks like the tales style ill try modelling one similar to this style

    Edited August 15, 2012
  • vladimirmejia profile picture

    Very nice model!! may you release the unity project? how do you achieve that cartoon shading in unity?

    When i opened this file with a compilation of Blender downloaded from in this Revision r50042, i get all textures in black except the hair and nothing what i tried fixed it.

    Edited August 20, 2012
  • lokans profile picture

    Can i have some help here? I drag & dropped the .Blend on Unity but the textures is mission, but when i open the .blend in blender and render the image works excelent.

    how can i get the textures in unity?


    Edited August 31, 2012
  • quaz holt profile picture
    quaz holt

    best model I have seen on blend swap in a long time.

    Edited September 06, 2012
  • touchi profile picture

    Amazing one of the best models i have seen, love the cell shading style models~

    Edited September 14, 2012
  • peepsed profile picture

    Here is a gif I made from this model.

    It's going to be a full music video!

    Edited September 18, 2012
  • peepsed profile picture

    Here is a beginning of the music video!

    Edited September 19, 2012
  • chrisbreen1995 profile picture


    Edited October 19, 2012
  • sa141 profile picture

    can i use your model for my game?

    Edited October 31, 2012
  • rachnroll profile picture

    Awesome. But I looked at the rigging and it is rather... 'hairy'. I am not expert in rigging, but I'd be curious to know why some bones are around. I wouldn't have expected some of them. Not sure what are their specific roles... I can see that some are used to help for skinning setup (when for example you're splitting in children a bone for the arm...); some others to help in manipulating. I guess that when would come the time to export this for a game engine (for example), things could get tricky or expensive for the engine, no ? (unless you 'filter' the skeleton)

    Edited January 10, 2013
  • Shadosk profile picture

    Thanks, indeed the rigging is not really optimal ^^. I use the rigify plugin for blender which generates an advanced humanoid rig with usefull features such as IK/FK switch for animation. When exporting the model to unity3D in fbx format, I use an option to export only deformation bones. It remove most of the manipulating bones. I have some extra exported bones (those whose names begin with Look*) which are used for a look-at-camera script in Unity.

    Edited January 11, 2013
  • Dinomonkey12 profile picture

    Awesome. I just don't know how to texture it. I know, I'm a noob =P. But if anyone would help me, I'd gratefully apreciate it, thanks =)

    Edited February 08, 2013
  • UngCaeDuh profile picture


    Edited March 03, 2013
  • greentree23 profile picture

    Thank you Shados, this is very cool!

    Edited March 23, 2013
  • linil profile picture

    Amazing.... This is fantastic artwork.

    Edited April 07, 2013
  • Likeblue profile picture

    gasp Oh my gosh!!! She's a neko!!!!! Thank you thank you!!!!

    Edited April 12, 2013
  • somnath profile picture

    I like........

    Written April 18, 2013
  • ricko12321 profile picture

    any one know why its only textured on hair, but the body just black?? i think its something wrong with my setting

    Written July 10, 2013
  • DeanosBeano profile picture

    Hi , i loved it so much i spent some time to make small video for private useof course .

    Many thanks i never saw such a low poly model look so good

    for your effort

    Written July 30, 2013
  • nikboy20 profile picture

    I really want to make a model like this..Any tut?

    Written September 29, 2013
  • FlandreXD profile picture

    This is very well done, Nice Job!

    Written November 29, 2013
  • gamenovice profile picture

    I seem to be having a problem with this blend file. I am currently using Blender 2.67 on Mac OS, and when I try to open up the file, the model loads, and the images are packaged into the blend, but when I go into textured mode, the character mesh, except for the hair, appears black. I get the feeling there is a texture mismatch somewhere but I can't deduce where. Anybody who can shed some light on this?

    Written March 21, 2014
  • TheMachete profile picture

    Mmm you first need to upgrade to 2.71. Its the latest version of blender. I believe the recent blender will work much better :)

    Written July 07, 2014
  • swc220 profile picture

    nope upgraded and it appears the same to me as well

    Written July 30, 2014
  • JMaines profile picture

    I like the proportions and only wish you shared this character in base mesh form. It's a great model.

    Written April 08, 2014
  • TheMachete profile picture

    I really liked this model! I did a test with it.. Its not much but still :D

    There was some unnatural bending with the working arm but not badly noticeable.

    Written July 07, 2014
  • myhollow profile picture

    Thank you very much! I have tried your Unity3D viewer, it's so awesome!

    Written October 24, 2014
  • Maltakreuz profile picture

    Great model!

    Written October 27, 2014
  • zainaru profile picture

    inspiring :o

    Written October 28, 2014
  • Shadahan profile picture

    The model is awesome, as well as the rig, though i have found some problems : -the foot roll isn't workking -i can't move the neck -and check the upper lip in the left, it has an unusual deformation =] hope you will fix those soon great job keep it up

    Written March 26, 2015
  • tapaii profile picture

    thats a great model sir thanks for sharing can i remodell it for my school project?

    Written April 22, 2015
  • federg profile picture

    Thanks for this character @Shadosk ! this's my Walk Cycle Animation exercise

    Written June 14, 2015
  • stevomcroll profile picture

    Just wondering, where are the bones for the arms and legs, and how do I get them to stay in position when rendering?

    Written June 16, 2015
  • marthana80 profile picture

    thankss awesome!

    Written March 18, 2017
  • amaliajurgens profile picture

    amalia sheran sharm of wakfu please!!!!

    Written November 11, 2017
  • benkrogoth profile picture

    Thank you

    Written July 11, 2018
  • enzyme69 profile picture

    Hi Shadosk, I turn your character into AR for Apple USDZ and Reality Composer:

    Written July 01, 2019
  • baras profile picture

    awesome model!

    Written July 22, 2020
  • pikacag652 profile picture


    Written February 01, 2021