First serious attempt at a humanoid character and a decent IK rig. No poses / animations. Includes a mouth mesh. Each mesh has base texture, bump map, and specular map. Body mesh is just shy of 4000 polys.
All modeling done in Blender. Textures in Gimp.
I had some ideas for this model to go along with a story I've outlined. I am not planning on using it anytime soon and since it is the most "complete" I've done I figured I would share it with the community that I have learned so much from. It was intended for the BGE (or other game engine) so I tried to keep it light but I know it is too heavy on geometry in some areas and too light in others.
I hope it is useful to somebody.