Made to accompany my youtube particle hair tutorial, but do whatever with it :)
There are no shoes because I never showed them. This was used in a college presentation for a virtual art gallery and that was it. Fully rigged, my convention. Props to my gf for doing the face texture, Wish i was that talented with gimp!
Rules:
Not to sound like a square, but I have some guidelines for using this.
Feel free to use this for whatever you like! I only ask that if you upload, you give credit where credit is due, it's common courtesy in the digital art world!
Not necessarily to this model, but to yours. If you upload something or make any renders, I would love to see them!
Thanks for reading this far, enjoy!
Glad to hear it. Hope you enjoy figuring stuff out on her, if you have any questions at all, please don't hesitate! :D
I can't open the file either, using window 7's file explorer (which can open zip files). Apparently the file compression is corrupted or something.
Nice model. Sometimes the skin under the uniform is seen. Maybe a "mask" modifier could do the trick. By the way, about "changed face texture PNG to a JPEG (0% compression so no loss of quality)" surely you know it already, but JPEG always losses quality, even at 0%. JPEG-LS exists but as long as I know it is not supported by the common applications. But maybe I'm wrong.
thanks! you might as well delete all the mesh under the uniform, you never see it anyway! Originally she had a full body, but for my project i found it easiest to delete what wasn't seen. I'll have a look at the mask modifier however, it seems usefull for clothing! You're right, there will be loss of quality but hopefully nothing noticable. The change in file size makes the change in quality seem non existant by comparison :D
Thanks for letting me know. It was perfectly fine when I uploaded it (I checked) but it seems to corrupt somehow over time. Maybe I'll have to re-upload it every few weeks
I can attest that the current file is just fine. It unpacks perfectly on Ubuntu 12.04; although it is quite heavy on the processor, because of the collision settings and the hair particle system on top of the subsurface modifier. If you tun those off you get a lot of performance back.
I left the hair modifier above the subsurf? ouch! Thanks Poifox!
if you guys wanna keep the hair and boost performance a bit, move the subsurf modifier below the particle system in the modifier menu. subsurf should usually be at the bottom of the list so it's not affecting anything
All I see is the hair when I render an image or animation...
Is there some way I can make the whole model visible?
Used Lilly, albeit very briefly (and ghost like), in my video "Ghosts of Kinsol Trestle."
https://www.youtube.com/watch?v=iqtVXXdStgI
Many thanks for the opportunity to use.
it looks like something I can learn from. Thanks for sharing!