Tron Fan Art

  • June 01, 2012
  • 871 Downloads
  • 0 Likes
  • Blender 2.4x
  • Render: Blender Internal
  • Creator: Cube Boy
  • License: CC-BY
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Description:

A fan made Tron game, this is the best i can get it, feel free to make it better then post it Blendswap so I can see :D. Controls for Singleplayer: left arrow to go left, right arrow to go right, p to pause. Controls for Multiplayer: left player: a and d for left and right, right player: left and right arrows for left and right, p to pause. Note it is very buggy and will glitch LOTS. Best played with version 2.49b. Enjoy.

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Comments:

  • amiacs profile picture
    amiacs

    i will take a look nik. But that is a nice menu :)

    Edited June 01, 2012
  • Cube Boy profile picture
    Cube Boy

    Another extra note guys, the colour customization in Multiplayer works in the menu, but not in the arena thing. If anyone knows any way to make it transfer to the other scene (messages don't work between scenes) then please let me know :)

    Edited June 02, 2012
  • UNKOWNGuardion profile picture
    UNKOWNGuardion

    the Texture's isn't packed x )

    Written April 05, 2019
  • manfro1981 profile picture
    manfro1981

    you can try pyhton script that add hidden cube or something with the customized color from scene to the other scene on a hidden layer than have something that search for that cube on gameplay's begining ,or put color code on hidden object used as setting holder ,l ore personalized object,inside python every object like javascript can be added to other object even blender api object ,becouse is granted by language that rely on ,adding a personalized object "settings" to scene if is possible ,try it on simple game as development test,and if you write property's with for each style for cycle ,you can see that at runtime your object have the customized property,but pay attention to bug related on dirty data ,you must mange "code writed" reset the object's instance or it's internal property's value as you like more.

    Written June 04, 2012
  • Cube Boy profile picture
    Cube Boy

    Sounds great, but I didn't catch most of what you said about scripting :P . I don't really use scripts much except for the occasional camera script. If you made an example of what you're talking about, then showed me a link or something that I can download and check out, that would be cool. Thanks for the suggestion :) .

    Edited June 04, 2012
  • brendas1963 profile picture
    brendas1963

    How do you get the mouse working in the game

    Edited June 14, 2012
  • Cube Boy profile picture
    Cube Boy

    You mean how I get the mouse to show up? I use a simple script: import Rasterizer Rasterizer.showMouse(1)

    Edited June 16, 2012
  • alex123321 profile picture
    alex123321

    or go to the camera icon then display then check mouse curser

    Written January 25, 2016
  • Seb556 profile picture
    Seb556

    Can you tell my how did you make rollover buttons in the game? I tried to copy setup from logic editor. My buttons work fine but I don't have rollover effect. I did everything as you did in your game.

    Written October 29, 2012
  • Cube Boy profile picture
    Cube Boy

    Do you have Skype? If you do add me (Nik Bartlett / nikydoodle) and we can sort it out :)

    Edited November 14, 2012
  • Seb556 profile picture
    Seb556

    "Cube Boy says: November 14, 2012 at 9:56 pm Do you have Skype? If you do add me (Nik Bartlett / nikydoodle) and we can sort it out "

    I managed to fix that. You set up you game mode to multi-texture while I was working on GLSL. Thanks for nice menu:)

    Written November 21, 2012
  • Cube Boy profile picture
    Cube Boy

    No problem :)

    Edited November 21, 2012