Blender Game Engine Benchmark 10

  • May 11, 2012
  • 131 Downloads
  • 0 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: blenderer2012
  • License: CC-0
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Description:

Game engine test scene for Blender 2.63.4. Landscape experiment gone wrong turned into a BGE benchmark.

Comments:

  • Maxpath profile picture
    Maxpath

    i like the colour but what the heck is that??? :P

    Written May 11, 2012
  • blenderer2012 profile picture
    blenderer2012

    Those are 64 islands / terrain tiles , generated with the ANT Landscape Generator plugin and a gold matcap material.

    Written May 12, 2012
  • Maxpath profile picture
    Maxpath

    oh okay , i love the marerial the most :P

    Written May 12, 2012
  • blenderer2012 profile picture
    blenderer2012

    What score did your computer give in this benchmark ? I just noticed that sometimes i wont run the first time you try it. If your starting framerate is 24 fps or less it will stop because of that python script. You have to try it several times. Just press ESC to stop it and P to run it again.

    The score on my laptop is around 98,000.

    Edited May 15, 2012
  • Thorsten123 profile picture
    Thorsten123

    Score 196710 on my AMD Bulldozer. But it uses max. 15% calculationpower. BGE does not use multicore effective i think.

    Written July 02, 2012
  • blenderer2012 profile picture
    blenderer2012

    I think bge is using a single core at the moment. The physics engine seems to fluctuate the most , at least that's why i see when the profiling is turned on. They need to optimize the single core performance first. It's not there yet.

    Written July 09, 2012
  • blenderer2012 profile picture
    blenderer2012

    With Blender Release 48697 from graphicall i get a much higher score now. Score now is : 218416 . They optimized the physics engine so it's not calculating collisions anymore if liniar velocity drops to less than 0.8. Very tricky optimizations. lol

    Written July 09, 2012