Venator Star Destroyer Fan Art Staff Pick

  • April 23, 2012
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: Anthony P
  • License: CC-BY-SA
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This is a little project I did last summer, to develop my modeling skills. For a long time, it was just sitting on my hard drive, but after a request for the file on Google+, I decided I may as well share it here.

The objects/materials are named appropriately, and organized into layers (armor, command tower, turrets, etc). The turrets are rigged to pivot and track targets, and everything is parented to an empty named "Venator", for easy animation.

Textures were hand-made in GIMP, some of them I made by tracing over the UV layout. I also made the planet in GIMP, but the space backdrop is a NASA image.

The scene is set up to get the preview image by default, just open the file and hit F12.

Technical details:

444,656 vertices

Layer 1: Edges / side hangar bays

Layer 2: Main plating

Layer 3: Center ridge / main hangar

Layer 4: Command tower / lights

Layer 5: Detail thingies :)

Layer 6: Engines

Layer 7: Turret wells

Layer 8: Turrets

Layer 9: Bombardment cannon

Layer 11 has some "greebles" for the main plating; but they are disabled in the render, because they turned out to be superfluous. I included them anyway, though, because some of you might want to play around with them.

Layer 12: Side guns (actually from Greyoxide's excellent "Shipyard", v0.5 I think)

Layer 17: "Greebles" for the turret wells

Layers 18 & 19: Lamps, for the engines and hangars

Layer 20: Cameras and scene lighting

Hope this file is useful to someone, and Happy Blending!



  • Snipperbes profile picture

    That is just plain amazing! Well done!

    Written April 23, 2012
  • Vantlers profile picture

    Looks very realistic! Nice work.

    Written April 23, 2012
  • minglepingle profile picture

    Coolest model I've ever seen! Looks exactly like it does in the movies/TV series.

    Written April 24, 2012
  • alfiedean8 profile picture

    honestly i think it looks more like the one from the film

    Written September 02, 2017
  • deadparrot profile picture

    Awesome job. Lots of fun to be had. Thank you.

    I wonder how to extend the engine flares out side the engines themselves and animate the power levels for FTL type shots.

    Written April 24, 2012
  • Anthony P profile picture
    Anthony P

    The engine glare settings are in the composite nodes, if you play with the settings on the "glare" nodes, you can get some different results. The first glare node has a threshold of 3.0, which isolates the engines (emitting at ~10), if you turn up the "mix" to 0, it will slightly increase the glow power.

    Blendercookie's lightsaber tutorial might be the effect you're looking for, also: (this method would require a little bit more modifications to the scene)

    To animate the power levels, this is how I would do it:

    1. Select any of the engines, go to the textures panel in the properties window.

    2. Select the "Emitter Emit" texture, and scroll down to the influence tab.

    3. Under "emit", change that value to whatever you want (for anything above 1.00, you need to type it in manually)

    4. Set keyframes on it by hovering over it and hitting "i", then manipulate the keyframes as per normal

    You can also (I believe) animate any of the nodes this way.

    Hope this helps!

    Written April 24, 2012
  • Anthony P profile picture
    Anthony P

    Wow, thanks everyone. This model is a lot more popular than I expected!

    Edited April 24, 2012
  • alexzzz1 profile picture

    your awesome please make some more clone stuff (:

    Written May 09, 2014
  • Rez30 profile picture

    Hey, I can't seem to get the model, it always just shows up in wireframe, even when I'm out of wireframe, could you help?

    Edited April 24, 2012
  • Anthony P profile picture
    Anthony P

    I can think of two things that might be causing this:

    1. you mean the wireframe overlay, in which case just go to the "object" panel and uncheck "wire". Unfortunately, you'll have to do this for every object. I included the wireframe overlay because (at least for me) it makes it easier to see the model clearly.

    2. the maximum draw mode somehow got switched to "wire". In the object panel, under "display", change the drop-down box to "solid" or "textured". This will allow the objects to be drawn as solid when you're not in wireframe view mode. Again, this would have to be done for every object.

    Hope this solves the problem, but if not, let me know and include as much information as possible (blender build, have you made any changes to the scene or to user preferences, etc.)

    Written April 25, 2012
  • Rez30 profile picture

    Oh never mind, i was in the wrong version, i was still in 2.61

    Written April 25, 2012
  • LswaN profile picture

    This model looks awesome, can't wait to try it out. Nice job on the planet in the background too, it looks really cool.

    Edited April 25, 2012
  • ulquiorraad profile picture


    Written April 27, 2012
  • pandoramachine profile picture

    Fantastic model! I tried it out on a quick composite here:

    Edited May 14, 2012
  • neobloodline profile picture

    Very cool thank you very much.

    Written August 19, 2012
  • jssduguay profile picture

    One of the best models I've ever seen! Great job!

    Written December 26, 2012
  • fellowslothb profile picture

    I cant see the engine glow or planet texture?

    Written April 18, 2013
  • fellowslothb profile picture


    Written April 19, 2013
  • markom profile picture

    Im trying to break down how you did the texture. If possible, can you please explain this.


    Written April 29, 2013
  • kfsteacher profile picture

    Great work~ Love all the details

    Written June 11, 2013
  • TheEpicBlend profile picture

    Awesome :) Thanks for sharing.

    Written June 19, 2013
  • nathanferguson profile picture

    I''m making a space battle animation with this model! Here's my wip thread on BLenderArtists

    Written July 08, 2013
  • Boss429 profile picture

    Nice job, man!! Keep it up!

    Written August 15, 2014
  • CaptainRex profile picture

    Vary nice I love it!

    Written November 07, 2014
  • YannD profile picture

    Very nice ! Thanks a lot !

    Written December 03, 2015
  • VOYAKA profile picture


    Written June 23, 2016
  • TheLonghairdude profile picture

    looks amazing! good job

    Written August 23, 2016
  • spyliam profile picture

    This is a really cool model, especially for my nerdy self. Just gotta ask what did you model this off as there many adaptations. As I want to add moving hangar doors and what not but there will be a couple things clipping.

    Written November 05, 2016
  • sam&salmon profile picture

    SO COOL!!!!!!

    Written January 14, 2021
  • Foxmcd profile picture

    Hi there! This is by far the best venator model I've seen. I'm having some problems with the textures however. When I extract the folder, it seems like a lot of the textures aren't there.

    Written March 12, 2021