Sentry Fan Art

  • April 20, 2012
  • 424 Downloads
  • 1 Like
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: jafem
  • License: CC-0
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Description:

I modeled the sentry from tf2 and made this timelapse right here;

http://www.youtube.com/watch?v=X6WHqmlGEkI&email=comment_received&lc=WT2v9e2NZPbeCI6eAIV73Mw90G_85D6nzNEbz92667Y&lch=email&feature=email

Comments:

  • CopperStache profile picture
    CopperStache

    Awesome! To say the least.

    Edited April 20, 2012
  • Snipperbes profile picture
    Snipperbes

    Sentry goin' up!

    Written April 21, 2012
  • ulquiorraad profile picture
    ulquiorraad

    Are some details missing but I think it's good.

    Written April 21, 2012
  • Demian profile picture
    Demian

    Impressive but why not simply import the actual game model and create a higher poly model on top of it?

    Written April 21, 2012
  • Hazzman profile picture
    Hazzman

    How to do that Demain? I've always wanted to import modells off games (like say arkham city) and use them as bases for re-topo and re-sculpting into something new... but i don't know how?

    Edited April 21, 2012
  • Snipperbes profile picture
    Snipperbes

    Because it's stated in Blendswap's "uploader agreement" that you may not upload content that has been "ripped" from a video game.

    Written April 22, 2012
  • lapix profile picture
    lapix

    Really nice, also I love this game. Would be awesome to meet some blender/tf2 users too ;) (nick: yenku)

    Written April 26, 2012
  • jafem profile picture
    jafem

    heh.. Is it okay for me too add you on steam?

    Edited April 28, 2012
  • enoffsayd profile picture
    enoffsayd

    would you happen to go on reddit.com? ;)

    Written April 29, 2012
  • jafem profile picture
    jafem

    i did :P but cant see why xD can you send a link if you meant a specific post? otherwise thanks

    Written May 02, 2012
  • wired profile picture
    wired

    Great little sentry, I worked on it to split on the base so that the top can swivel around using basic rotation in UE4. I'm new to all this probably there is a better way to do that with skeletal structure and animations or something?

    Written July 13, 2014