Gold Material for Cycles

  • March 05, 2012
  • 11,396 Downloads
  • 3 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: elbrujodelatribu
  • License: CC-0
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Description:

I have created three node groups to simulate gold metal. This file includes 14 presets for different situations: normal, glossy, rough, jewelry or ancient gold. The rar file include thumbs of these renders (500 passes).

The model has been made by Robin Marin (tuqueque). This time I have used the bleder test version. You can download it at "http://www.blender.org/development/release-logs/blender-261/blender-261-demo-files/".It was created to test materials and it is a CC-BY lincensed blend.

Enjoy it!

EDIT: Upgraded to 2.68 / Optimized

Comments:

  • GiovanniLucca profile picture
    GiovanniLucca

    this is exactly what I needed! Thank you! :)

    Edited March 05, 2012
  • elbrujodelatribu profile picture
    elbrujodelatribu

    I hope it will be useful.

    Edited March 05, 2012
  • elbrujodelatribu profile picture
    elbrujodelatribu

    I have posted hdri tests at BlenderArtists: http://blenderartists.org/forum/showthread.php?248163-Cycles-Gold-Shader

    Written March 07, 2012
  • gneders profile picture
    gneders

    Just what I need, Thank you!

    Written July 21, 2013
  • elbrujodelatribu profile picture
    elbrujodelatribu

    @gneders, thank you very much for you comments!

    Written July 22, 2013
  • MXDS profile picture
    MXDS

    Thank you for this! Much appreciated.

    Written July 26, 2013
  • elbrujodelatribu profile picture
    elbrujodelatribu

    You are welcome!

    Written July 29, 2013
  • mattelder profile picture
    mattelder

    Hi elbrujodelatribu,

    the sample jpegs look great and thanks for sharing these! Just curious, behind each emission light you have a larger grey diffuse plane. What is this to do, try to absorb some of the spill light or something?

    Cheers, Matt

    Written August 04, 2013
  • elbrujodelatribu profile picture
    elbrujodelatribu

    I have just downloaded it and the file is right. There is a blend file called "bmps_gold_268.blend" which includes 14 material presets and 3 node groups.

    Written August 05, 2013
  • mattelder profile picture
    mattelder

    Thanks for that. It was the original post that I edited and deleted that comment <insert user error here). I was asking also about behind each emission light you have a larger grey diffuse plane. What is this to do, try to absorb some of the spill light or something?

    Written August 06, 2013
  • elbrujodelatribu profile picture
    elbrujodelatribu

    Using a double-sided meshlights produces lights rebound on the walls and they are reflected on glossy materials. Those lights are confusing for me. I prefer this setup for the lightbox, which allows to me see the room clearly reflected on those glossy materials.

    Written August 07, 2013
  • thewolfhunter profile picture
    thewolfhunter

    Not bad materials but absolutely useless in low lit settings.

    Written September 18, 2013
  • elbrujodelatribu profile picture
    elbrujodelatribu

    Well, I'm not sure why you say that. This is one of my favourite materials. I did a render with it that you can see in http://elbrujodelatribu.deviantart.com/art/Blender-Cycles-Gold-Ingots-348943728. You can do better material by adding bumping or dirt, but I think it works well. If you want to give further details you can do it in this thread in Blender Artist where I discuss my materials: http://www.blenderartists.org/forum/showthread.php?278285-Yet-Another-Thread-about-Cycles-Materials

    Written September 19, 2013
  • elbrujodelatribu profile picture
    elbrujodelatribu

    Hi @luciferlover, my materials have not images included. They are all procedural materials, that means, they are made through the node editor, only using nodes. Besides I don't use texture nodes, only shader, math and geometry nodes.

    I have downloaded the blend file today and it works perfectly. Recover one of those files and try to render some material.

    I am proud of these materials and hope you can use and enjoy them.

    Edited December 02, 2013
  • ephraimeee profile picture
    ephraimeee

    thank you!!

    Written February 06, 2014
  • infonicco profile picture
    infonicco

    Hello. Thank you very much. Now I just have to learn how to create functional environments for the proper functioning of the material, I think. Do you think that it is preferable to use HDR background?

    Written February 10, 2014
  • elbrujodelatribu profile picture
    elbrujodelatribu

    A HDR background is the easiest way of getting nice reflections in a metal or glass material. If you don't use it, you will need several lamps with different strengths to get something similar.

    Written February 10, 2014
  • blendr profile picture
    blendr

    Thanks! Great gold materials.

    Written February 21, 2014
  • yogazwara profile picture
    yogazwara

    you rocks men... thanks

    Written March 25, 2014
  • GenteIdeasWeb profile picture
    GenteIdeasWeb

    Great Job

    Written April 10, 2014
  • elbrujodelatribu profile picture
    elbrujodelatribu

    Muchas gracias!

    Written April 11, 2014
  • 1DInc profile picture
    1DInc

    Outstanding =)

    Written April 11, 2014
  • elbrujodelatribu profile picture
    elbrujodelatribu

    Thanks!

    Written July 01, 2014
  • a6659642 profile picture
    a6659642

    Thanks a lot! Exactly what i needed! Thank you for your work!

    Written June 30, 2014
  • elbrujodelatribu profile picture
    elbrujodelatribu

    You are welcome!

    Written July 01, 2014
  • SkuzArts profile picture
    SkuzArts

    I dont know how to use :/

    Written September 02, 2014
  • mikedidthis profile picture
    mikedidthis

    Thank you so much!

    Written September 17, 2014
  • Pixaner profile picture
    Pixaner

    Gracias Brujo !! :)

    Written October 06, 2014
  • elbrujodelatribu profile picture
    elbrujodelatribu

    A t

    Written October 07, 2014
  • blackbaron profile picture
    blackbaron

    The link appears to be broken seeing as i can not download.

    Written October 28, 2014
  • elbrujodelatribu profile picture
    elbrujodelatribu

    Sorry, it works for me at the moment.

    Written October 28, 2014
  • MarcoFranc0 profile picture
    MarcoFranc0

    You Are the Man!! Thank You very Much!!!!!

    Written April 17, 2015
  • elbrujodelatribu profile picture
    elbrujodelatribu

    Haha, you are welcome!

    Written June 09, 2015
  • DakHowardly profile picture
    DakHowardly

    THANK YOU. I've been trying all day to get this right but I could have just come here and get it over with in 5 minutes. I love you! :D

    Written June 08, 2015
  • elbrujodelatribu profile picture
    elbrujodelatribu

    I'm glad it to be useful for you

    Written June 09, 2015
  • Jospa123 profile picture
    Jospa123

    elbrujodelatribu

    Thank you very very much>

    Written June 28, 2015
  • regjwaerhouse profile picture
    regjwaerhouse

    Thanks man! This is amazing!

    Written September 02, 2015
  • NTUIBADAM profile picture
    NTUIBADAM

    Nice work man. Pretty useful. Thanks a lot!!!

    Written October 05, 2015
  • oblee profile picture
    oblee

    Sorry if I am being thick here, but when I try to do a combined bake when I use these textures (but adding an image texture in the node editor) the result is baking in black and white. Am I missing something plainly obvious? :D

    Written March 18, 2016
  • Balamasik profile picture
    Balamasik

    Thank you! Just what I needed! Looks great on jewelry.

    Written March 19, 2016
  • YannD profile picture
    YannD

    Thank you ! Nice !

    Written June 09, 2016
  • dmagn profile picture
    dmagn

    Thank you!!

    Written July 24, 2016
  • kinzaay profile picture
    kinzaay

    Nice work,but it takes too much time to render :/

    Written June 17, 2017
  • Alldaron profile picture
    Alldaron

    Looks amazing! thank you

    Written August 25, 2017
  • unkerjay profile picture
    unkerjay

    Truly beautiful material.

    I get no love for it, but, it's my reality. I use Linux. NVidia graphics are not well supported on linux.

    I've got an Intel Graphics card.

    I'm currently using Blender 2.79 (RC).

    There's so much that can be done with the right setup. I'm using a laptop. Strike 2.

    The example rendered in around ten minutes my PC.

    That's just one image.

    Say, I wanted everything the same. 360 degree rotation around the Z axis - 60 frames.

    Ten minutes a frame. That's 600 minutes. Ten hours rendering time for a 60 frame rotation.

    That's JUST the one object. Add more complexity and no doubt the time total goes up accordingly.

    In addition to that, it would just be nice to have the same kind of point and click for common cycles presets as there is for matcaps under Blender Render. There are some that are just common enough it might be worth the time, certainly the effort to have something like that for Cycles.

    People who have the computing power could then focus more on the details of their model. Tweak the settings of a preset to suit their needs. Maybe even start up a share site to build on the basics.

    I stumbled across this looking for something quick and simple. Even a number of the videos on Youtube are a good ten to 20 minutes long on the process. Some, shorter, don't include all the details. Some I've tried to follow just don't work for me.

    Downloading a blend or having access to the node tree would be nice. It takes the mistakes out of the process. Lot easier to see what's right, what works. Granted it's not the laborious learning process but, sometimes in learning it helps to have an example not just a process. For that your example helps.

    Thank you.

    Once it's correctly setup, it can be saved and applied in other projects - a template.

    As I've said, yours gets it right. For me: ten minutes per frame - simple setup. 60 frame animation - ten hours.

    A bit much.

    Written September 09, 2017
  • pantipoot profile picture
    pantipoot

    Thank you very much for sharing this!!!

    Written May 07, 2018