Another Sake Set

  • March 03, 2012
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: BMF
  • License: CC-0
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What can I say.

This is another mindless Sake Set. This is my fourth Blender project since I decided to try to become a 3D artist. I have no inate talent so every attempt to produce something realistic is like climbing Mount Everest.

Here you have a stylistic Sake bottle, a stylistic Japanese dish, a couple of stylictic cups, some stylistic shrimp, some fake wasabi, and a pair of common chopsticks because I couldn't model more sophisticated ones.

That doesn't sound like much but I had a heck of a time figuring it all out. I struggled with trying to get the top and bottom halves of the Shrimp to look semi-realistic. I'm sure there is a way to do it in Blender, but I ended up having to duplicate the shrimp in Photoshop and then flipping the image hroizonally so I could get the bottom half of the Shrimp UV to map to the top half semi-correctly.

Still, if you look closely, there is a noticible seam. I know there is at least one tutorial on hiding seams, but I haven't gotten that far yet.

The Sake set is a combination of different procelin materials. The Dragon is a free vector file that I rasterized. There are no restrictions. I had to paint the Dragon by hand in Photoshop so the colors are my round-eye interpretation of what a Japanese dragon might look like. For all I know it might be a Chinese dragon. Either way, it's a dragon and the colors are my best guess.

There are no restrictions. Maybe when I become world famous, I'll require that you reference me if you use my creations. But for now, these early Blend files are my way of thanking a whole lot of people for their tutorials and so many CC Zero blend files to analyze that have allowed me to progress faster than otherwise would have been possible.

If you use this or any other of my creations in a scene, I'd be interested in seeing your work. Otherwise---have a nice day.