A Wiimote that I made a while ago and decided to upload as my first blend. I made it when I was trying to get my Wiimote working as a 3D mouse in Blender. Now I'm trying to make my mini-Wiimote work in the game engine :)
The geometry is a little odd, I was trying to see how much geometry I could remove and still have all quads. Anyway, It's still a little high-poly, probably more than it needs to be but with a better texture to replace the details, a lot of geometry could be lost. The buttons and the lights are separate objects. It has a very simple rig. There is no wrist strap.
I chose the CC0 license but obviously Nintendo owns the Wiimote so...
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