A shuriken model I made several years ago. I decided to update its mesh a bit and share it!
The mesh is fully subdivision modeled and has really clean geometry.
Go into Edit mode, press "A" then press CTRL+N to normalize the faces outwards. Enjoy :).
The model looks good BUT there is a problem. I wanted to use it in a game but it is is not "closed" in its rear. By this I mean that if one looks at it from underneath, one is looking directly at the back faces of the quads.