Hello blender-fans!
Here is my Audi DTM model. I have it set up correctly for the renderer cycles.
It took me some time to understand how it works in cycles-renderer
with the uv-maps, texture maps and alpha maps. This is my result. I hope one or the other, this helps
something in dealing with the new render engine Cycles.
My hardware for Blender-Cycles (Cuda GPU) GTX460SE 1GB RAM (256shaders)
see the anim on youtube
www.youtube.com/user/Neubi3D#p/a/u/0/7CTJpTiD1Ig
soon your neubi
sorry for my english - i hope you like my models
Hi Matthew !
thanks for the tip. I've also noticed that the textures from Geard Cycles renderer extract only after the load. Unfortunately I do not know why this is so
Very good modeling and texturing, i think that the reflection is a litle to blured . i dont see your nodes material but you can make some freshnel reflections.
Hi Neubi,
I would like you to ask for your permission for convert and edit your car model for F1C. I would be happy if you allow me. Of course the fact that the author still you.
Best Regards,
Radboy
Hi Neubi, where do you keep the textures for DTM cars (like this or RS5)? Anyway, you're great, the RS5 DTM is preatty cool !
How did you place all those decals? could you point out a good tut on this?
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Great model, however when I went to render it the yellow and green didn't show up. I unpacked the textures from the file. Sure this is a user error, but it's a fantastic looking model even without the textures showing up. Great job, and thanks for sharing.