RedDeer Staff Pick

  • November 18, 2011
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: chip
  • License: CC-BY-SA
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A model of a red deer stag, with particle hair and a full rack. Not rigged but should be suitable for animation. Basic features & musculature included but suitable for higher-level detailing & normal mapping if desired. Painted UV-mapped texture intended only as an "undercoat" for the particle hair, so repainting may be needed if hair isn't.

My intent was to have the particle hair pick up more diffuse color form the undercoat that seems to show in the renders, so that's an area that could use some attention of you want more variation in the hair color..


  • hjmediastudios profile picture

    Freakishly realistic. I'm already preparing a roadkill version.

    Written November 18, 2011
  • mofx profile picture

    @chip, great model, thanks for sharing, you should also be honored that HJmedia is doing a roadkill/autopsy scene. @HJM, can't wait to see it.

    Written November 19, 2011
  • Corvus profile picture

    Really nice model. I have some observations though.

    I don't know what subspecies, or what age your model represents (apparently not a full adult), but I think that proportions could be improved. I think the neck should be slightly longer, the cheeks less broad, the ears smaller and the antlers more spread toward the sides. Also the body could be less broad over all.

    These are just details. It could be the case that you modeled an individual that looks just like that. Whatever the case, your model is totally believable as it is.

    Just in case you wonder, I checked the file, not just the render.

    Edited November 19, 2011
  • TimBahrij profile picture

    Simply fantastic. Can you tell us where you learnt to model animals so well?

    Written November 22, 2011
  • chip profile picture

    Thanks for the kind comments, folks. Happy to hear the model is useful, that's the intent.

    @Corvus: I had to create my own ortho references from imperfect sources found on the web, so some of the proportions may not be ideal, but they do match well with the seven or eight shots I have in my library for red deer. There's a lot of individual variation. And the great thing about BlendSwap & the CC license is you can adjust things to suit your preferences perfectly! I rather expect that in most cases.

    @Tek5826: It's not so much a matter of modeling animals (this is one of only handful I've ever done) as about modeling to a reference in general, be it organic or mechanical. As an illustrator (2D) I learned the value of references long before starting to do 3D work, so I use them constantly now as well. I have some knowledge of animal anatomy that is useful but rely in refs to make sure it's as accurate as need be for a specific animal species and a specific model. The modeling skills I then apply are a matter of practice, practice, practice. I've done a number of human models so that helps build the skills that highly "organic" forms can benefit from.

    Written November 22, 2011
  • MrBlenderModels profile picture

    Looks verry realistic

    Written May 02, 2012
  • dragoshi profile picture

    Hey thanks for putting up this model!

    Written July 09, 2012
  • nateofthelivingdead profile picture

    I am going to try to alter this, thank you, saved me a lot of time.

    Written December 04, 2012
  • iphonedeano profile picture

    Hi, I used this deer in my Christmas iPhone app "Speedy Santa". I rigged and did a simple run/pulling animation. it turned out to make the game. Many thanks Karl.

    Kind Regards Dean

    Edited January 04, 2013
  • oneshotal profile picture

    are you karl?

    Written December 21, 2013
  • oneshotal profile picture

    never mind

    Written December 21, 2013
  • oneshotal profile picture

    nice deer, btw, I used it in a short, mostly for fun, and for a learning experience. its at

    Written December 21, 2013
  • liveraverepeat profile picture

    Thank you, for the model, will be using in a game, launching on KickStarter. slight changes were made.

    Written June 15, 2015
  • Ruadher profile picture

    Hi, thanks for the great model!!! I used rigged and modified version here:

    Written June 27, 2015
  • Shiftroperr profile picture

    It's excellent. I will greatly enjoy it, and won't piss anybody off about killing it or anything. ~Shiftroperr

    Written May 06, 2016
  • Mikhael222 profile picture

    Thanks for the great upload! I plan on using it in an animation. If I do, I'll be sure to give credit.

    Written October 22, 2016
  • danielmargiotta profile picture

    Love the model going to use it for a fee animations!

    Written October 29, 2016
  • pwpw1 profile picture


    Written October 25, 2017
  • Allengib profile picture

    Great have you thought of putting a sled behind it with 7 more of them

    Written December 08, 2017
  • NVTE profile picture

    so im having trouble. im trying to import the file into my seen and only the model is imported, not the texture. ive tried importing other models and i get the same problem. what am i doing wrong

    Written March 16, 2018
  • psychohare0 profile picture

    Hi, I'm filming a scene that features a Scion running over a deer, is it ok if I use this deer for that scene?

    Written January 07, 2020
  • sp4c3d0gg0 profile picture

    I'm pretty sure this model has missing textures - trying to open them results in empty shaders - am I missing something or does it not work in new versions of Blender?

    Written April 09, 2021
  • 0biwanKenobi profile picture

    Same for me here.

    Written September 10, 2021
  • FishTortoise profile picture

    Same problem here.

    Written September 12, 2021
  • massun92 profile picture

    the textures are in the file but there is not linked to the material (in 2011 there was no EEVEE or even cycles?)

    Written July 22, 2022