Real-Time High Quality Skin Material

  • November 16, 2011
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: acklavidian
  • License: CC-BY
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This is a material I made for the purposes of being used in Blender's game engine. I think Blender's game engine is capable of properly representing high quality assets in games. I don't understand why it is not used more for games. Most games I have seen using Blender's game engine use really low quality assets. I fear that would-be Blender game engine developers turn to other engines or perhaps loose interest due to the lack of quality assets in most of the Blender game engine examples. This material looks almost as good with Blender Render as it does in Blender's game engine. Hopefully this will inspire more high quality assets for the blender game engine!

The eyes I did just for the purpose of being thorough. The main purpose of this '.blend' is the Skin material on the monkey. The rest is fluff.


  • ronigavsh profile picture

    I like it

    Written October 08, 2012
  • kittyisk profile picture


    Written April 04, 2016