Billboards - Geometry Nodes - Face Camera

  • September 16, 2025
  • 57 Downloads
  • 2 Likes
  • Blender 3.0x
  • Render: Cycles
  • Creator: OBI_Ron
  • License: CC-0
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Description:

This blend file - created in 4.5LTS demonstrates possible use of geometry nodes to scatter billboards - in this case, trees and grass. The included billboards were made in Blender using trees from poly haven, and grass from the old GScatter addon - still useful as long as you have a copy of Blender 4.2LTS. This setup is intended for use as filler, and probably wouldn't work well for close ups. For more distance, in edit mode - scale the emitters up. Don't forget to crank up the transparency passes - 128 for example.

Comments:

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    ava951robinson

    The core strategy of using billboards (2D textures on 3D planes) for trees and grass is an excellent choice for optimization. This drastically reduces polygon count and MyWisely memory usage, making the scene much more manageable and faster to render, especially for large exterior shots.

    Edited September 30, 2025
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    This looks like a neat trick for optimizing scenes in Blender! I'm always looking for ways to reduce polygon count. I might give this a try for my next project. I wonder if this could be used with other 2v2 io style game assets.

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    This blend file by OBI_Ron showcases a great use of geometry nodes for billboards. It’s perfect for adding depth to your scenes! If you're looking for a fun game to take a break, try スイカゲーム for some addictive puzzle action!

    Written November 04, 2025
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    This blend file by OBI_Ron showcases a great use of geometry nodes for billboards. It’s perfect for adding depth to your scenes! If you're looking for a fun game to take a break, try スイカゲーム for some addictive puzzle action!

    Written November 04, 2025
  • wang profile picture
    wang

    This blend file by OBI_Ron showcases a great use of geometry nodes for billboards. It’s perfect for adding depth to your scenes! If you're looking for a fun game to take a break, try スイカゲーム for some addictive puzzle action!

    Written November 04, 2025
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    Great walkthrough! The way you explained the billboard setup and face-camera tracking in Geometry Nodes is very clear. I’m currently working on visual simulations related to superconducting quantum computer models, and your method of orienting instances toward the camera actually helps me think about how to streamline some visualization steps. Thanks for sharing! 7kabale

    Edited November 11, 2025
  • coloringbynumber profile picture
    coloringbynumber

    Using Geometry Nodes to create billboards that always face the camera is a clever technique! It’s a great way to optimize scenes while keeping visual elements interactive and dynamic, especially in 3D environments or game design.

    Written November 14, 2025
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    wordletime

    This setup looks incredibly clean and smooth, love how the billboards always face the camera so perfectly. wordletime

    Written November 15, 2025
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    wordletime

    This setup looks incredibly clean and smooth, love how the billboards always face the camera so perfectly. wordletime

    Written November 15, 2025
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