This isn't any specific liquid. Rather, it's an attempt at cheap liquid simulation. The layers always remain horizontal and at the same height; edges/waves between can be adjusted or disabled. The liquid level can be adjusted via a custom material property, but for multiple uses/items, the driver needs to be replaced inside the sheader. Small warning: the liquid level height is oriented based on the object's origin point.
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This Adjustable Liquid Level setup looks incredible, the design and functionality are so smooth and well-thought-out, really love how practical and visually appealing it is! wordletime
This Adjustable Liquid Level setup looks incredible, the design and functionality are so smooth and well-thought-out, really love how practical and visually appealing it is! wordletime
This Adjustable Liquid Level setup looks incredible, the design and functionality are so smooth and well-thought-out, really love how practical and visually appealing it is! wordletime
This text describes a simplified and inexpensive liquid simulation. The simulation creates a horizontal liquid surface at a fixed height, with customizable or disabled waves. The liquid level can be adjusted via a custom material property, but a driver change is needed in the shader for multiple objects. A final warning notes that the liquid's height is based on the object's origin point. peryourhealth com