This is a simple end table that you can re-use via geometry nodes. Since I could not wrap my head around UV unwrapping in geo nodes, I included a script that is hard coded to mark appropriate edges as seams. It is already marked as an asset. Basic usage - define the size - CM or IN, IN being default, but there is a switch in the modifier panel to make it CM. After defining the table, apply the modifier, run the script then unwrap & texture.
What I love about your writing is how easy it is to understand escape road 2, yet it still carries depth. It’s not often that I come across content that is both informative and enjoyable to read. Please continue writing—I’ll be following closely.