This is a simple end table that you can re-use via geometry nodes. Since I could not wrap my head around UV unwrapping in geo nodes, I included a script that is hard coded to mark appropriate edges as seams. It is already marked as an asset. Basic usage - define the size - CM or IN, IN being default, but there is a switch in the modifier panel to make it CM. After defining the table, apply the modifier, run the script then unwrap & texture.
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