Cartoon Character Pack 1 Staff Pick

  • July 04, 2011
  • 28,260 Downloads
  • 22 Likes
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: VMComix
  • License: CC-0
You must be logged in to download.

Description:

Contains 3 characters, including my old Porl character (but refined a tad bit and dressed).

Press N to open up all the UI options. The foot roll, finger rolls and face controls are all there using sliders, just select the right bones to see them. The IK/FK, stretch controls and layers are always there though. If you want to keyframe one of the sliders just hover your mouse over it and press I to insert a keyframe.

If you want to add your own clothing, just delete all the clothing parts, select the main mesh and remove the mask modifier to reveal the whole body.

The rigs are all the same and consistent too, have fun.

Also, make sure your Armature name is always Porl_Rig or Ed_Rig or Elaine_Rig depending on what character you're using, or else you won't see all the UI controls. If you're planning to link the characters into a scene and then making a proxy for the armature, it'll remove the _Rig part and add _Proxy so make sure to rename it.

Comments:

  • PeeDee76 profile picture
    PeeDee76

    thanks absolutely loved pori, so i'm sure to love these great characters too. very kind to share thank you..

    Edited July 04, 2011
  • mofx profile picture
    mofx

    Holy shit, are you serious, these are amazing characters, the rigging is immaculate. Thank you so much. Probably the best share I think I've seen on the site.

    Edited July 07, 2011
  • Adriano profile picture
    Adriano

    Great work!

    Where do I find good and detailed tutorials about this kind of face rig and UI controls?

    Edited July 08, 2011
  • VMComix profile picture
    VMComix

    @Adriano Well you don't really need one, just find any facial animation tutorial. I just added a huge stack of controls to make it flexible. Use them to make whatever mouth shapes you want, just hover your mouse over a control and press i to put in a keyframe, and play around with them to get something you like. Then just move onto your next pose.

    Written July 08, 2011
  • JoshOCaoimh profile picture
    JoshOCaoimh

    Thanks for these rigs they are brilliant! However the shape keys appear pink for me and sliding and inserting keyframes for them has no effect?

    Written June 09, 2014
  • Adriano profile picture
    Adriano

    @VMComix Thank you. I was looking for tutotiais about seting this kind of facial rig. By the way, how to build pose libraries with this, like facial expressions and phonems?

    Written July 08, 2011
  • VMComix profile picture
    VMComix

    @Adriano oh. Well i'm not too sure if you can use properties in the pose library but you could try. As for how to make the rig, it's shape keys being controlled by property sliders, and then using a script i simply placed them in the side bar. If you select the face bone, and go to the bone properties you'll see them all. There's some documentation on properties here

    http://wiki.blender.org/index.php/Doc:2.5/Manual/Extensions/Python/Properties

    Although you should search around in other places too to learn more.

    Written July 08, 2011
  • sc3dman profile picture
    sc3dman

    hi i have created shapekeys for my character rig now i need to add those shapekeys control to head control. i dont know how to do it. i m not good in scripts. could u explain how to solve this issue

    Edited October 22, 2013
  • lasuarez profile picture
    lasuarez

    very good men.

    Written March 09, 2015
  • lasuarez profile picture
    lasuarez

    yes

    Written March 09, 2015
  • adokin profile picture
    adokin

    Hi VMComix, I first want to thank you for sharing your models, and now consulting you something: it is possible that nose may record the animations in the dope sheet? I mean gestures that genre with the sliders change the mesh of the character but are not as pose in the timeline of the animation. I mean? or ... has a restriction to the original model or you may please tell me how to use it in its full capacity? from already thank you very much ...

    Adokin

    Edited July 24, 2011
  • VMComix profile picture
    VMComix

    @Adokin If you press I while hovering your mouse over a slider you can keyframe it, and use it as any other bone in the dope sheet. They have restrictions because they are just shape keys, and only deform the mesh to a certain point. If they don't suit you, you could always go into the base mesh and adjust the shape keys yourself to whatever you need.

    Written July 26, 2011
  • el_favorit profile picture
    el_favorit

    Text translated with google translator.

    Could you put a video tutorial (preferably in Spanish) that explain how to make a character like that?

    Or a link to a video tutorial would settle.

    BTW: Very good models. I hope you keep doing more like that.

    Written July 31, 2011
  • VMComix profile picture
    VMComix

    @El_favorit Well I'm not sure about Spanish but there's some good rigging tutorials at BlenderCookie.com, and some good ones on youtube such as the Johnny Blender series (which go over making a character from start to finish). The UI I'm not sure if there's a tutorial, I figured it out by fiddling with it myself.

    Written August 01, 2011
  • markharrell profile picture
    markharrell

    Thanks for the rigs! Super!!! They have come in very handy for story boarding. I can append the rig and character by using the group property in the blend file, but how do I append the properties area that controls the IK? Or is there a hot key I am missing for that?

    Written August 04, 2011
  • VMComix profile picture
    VMComix

    @Markharrel and Pancreasboy, make sure your version of blender is 2.57 or above. Also make sure the script gets appended as well, go into the text editor and make sure you have the .py file. If you don't then just append it and run it separately.

    Edited August 04, 2011
  • markharrell profile picture
    markharrell

    Thanks! I just had to run the script in the text editor.

    Written August 05, 2011
  • VMComix profile picture
    VMComix

    @Pancreasboy Yes if you want multiple of the same character in a scene you'll have to change the armature name and the reference in the script. And if you want to show the teeth go to the lip controls and move the top lip up a bit and the bottom lip down. I'm updating these rigs currently and adding another character (but getting rid of Porl, I just don't really like him). But I'm completely redoing the topology and shape keys to make it look a bit better, and a little cleaner.

    Written August 09, 2011
  • metalix profile picture
    metalix

    Seriously awesome work :D Do you mind if I use these rigs in my demo reel for entry to animation school? as although I can animate(badly), my rigging skills are, well, abysmal :P i currently do modeling/texturing for work, but bout time I learnt animation haha Of course I'll have model/rig by VMComix on screen while these are on. Unless you want your real name (you'd have to tell me it though :P)

    Once again, awesome rig :D

    Edited August 11, 2011
  • VMComix profile picture
    VMComix

    @Metalix Yeah sure you can use them. VMComix I think would be better.

    Edited August 11, 2011
  • metalix profile picture
    metalix

    just thought I'd re-phrase that, realized it wasn't very clear lol I mean animating your rig to show off my animating skills, not claim your work as mine, as that's not my intention. :D

    Edited August 11, 2011
  • metalix profile picture
    metalix

    Thanks man :D much appreciated

    Edited August 11, 2011
  • VMComix profile picture
    VMComix

    I know that's what you meant :P

    Written August 12, 2011
  • VMComix profile picture
    VMComix

    @Lala I'm not sure, are you keyframing correctly? You have to hover your cursor over the slider and press I to set a keyframe, the auto key won't work if you didn't set a keyframe initially.

    Edited August 25, 2011
  • VMComix profile picture
    VMComix

    @Pancreasboy Unparenting and parenting won't do anything. If you want to make changes to the shirt you can just do so, just keep in mind that if you extrude more faces you'll have to assign them to specific vertex groups so that they act how you want them to.

    Written September 16, 2011
  • ktread20 profile picture
    ktread20

    Thanks for uploading such a meticulous rig, VMComix! I just finished an animation exercise using it, and I thought you would enjoy seeing your character in action: http://www.youtube.com/watch?v=yqhUwzLujTw

    Edited September 23, 2011
  • DavidBrennan profile picture
    DavidBrennan

    Thanks a ton, VMComix. These are perfect for me.

    I was struggling with importing the script for the facial animation drivers, but then I realized that it's not necessary to control them through sliders in the 3D view. They're also accessible through Properties > Bone > Custom Properties.

    Written November 07, 2011
  • vvaris profile picture
    vvaris

    Great share thank you! I'm using your models for a small prototype game involving kinect! Unfortunately I couldn't use your rig since its real time application and I had to modify your characters quite a bit, anyways they provided a really good base model to build on! This is what I got so far http://dl.dropbox.com/u/2988574/hahmo.png

    Written November 09, 2011
  • DavidBrennan profile picture
    DavidBrennan

    For the Elaine model, I cannot access the body Mesh so that I can modify it. When I hit Tab to go into Edit Mode, the whole body Mesh just vanishes and I'm just looking at the teeth, eyes, and hair.

    Does anybody know what might be causing this? I had no similar problems with the Ed or Porl models.

    Thank you in advance.

    Written November 13, 2011
  • DavidBrennan profile picture
    DavidBrennan

    Nevermind my question above.

    The guys at BlenderArtists let me know that the body Mesh was just hidden in Edit Mode (H button). So I just hit Alt + H to reveal everything.

    I don't know whether I hid all this by accident or if the model is in this state when downloaded.

    Written November 13, 2011
  • Adriano profile picture
    Adriano

    An animation clip with this characters: http://vimeo.com/34219863

    Edited December 26, 2011
  • VMComix profile picture
    VMComix

    Sorry I haven't been replying, been a bit busy. @Pancreasboy to copy the same keyframes you can make a duplicate of the animation data by clicking the 2 next to the animation's name in the action editor. Then just go to the other rig and select that animation from the menu (in the action editor).

    @Jachphelt You need blender 2.57 or up for that to work, should've put that in the main post.

    @Adriano, Ha, nice.

    Written January 08, 2012
  • maniking profile picture
    maniking

    thanks...it realy superb :)

    Written January 23, 2012
  • ikourafas profile picture
    ikourafas

    I am able to move the eyes, but I am unable to change facial expression. The mouth itself won't move (but the tongue will). Any suggestions?

    Written February 05, 2012
  • VMComix profile picture
    VMComix

    You need blender 2.57 or up, if it's not that then I'm not sure.

    Edited February 11, 2012
  • Murhh profile picture
    Murhh

    and that script. consider switching the drivers to use bones, as such a gui will be more intuitive for the animator to use.

    Written November 19, 2017
  • kirstenw profile picture
    kirstenw

    I am using your Elaine rig to learn animation and what a great rig and character it is. Since updating to 2.61, I am having problems with the fk not working probably on the arms, the key-frames are not been mirrored. I hope this issue can be fixed, I am not having this problem with other rigs.

    Written February 17, 2012
  • snapnoris profile picture
    snapnoris

    Man, thank you for Porl. I'm setting up the drivers to work with bones instead of sliders. But the rig is very nice. It saved me a lot of work.

    When I import it to 2.61, the Porl's Properties disapear. Do you know why?

    Edited February 21, 2012
  • Blabeen profile picture
    Blabeen

    Thanx 4 sharing ,, great rigs.

    Written February 23, 2012
  • pamtango profile picture
    pamtango

    Doesn't download. I have 100MB left on my account, so I'm not sure what the problem is.

    Written February 23, 2012
  • takhti profile picture
    takhti

    Doesn

    Written February 24, 2012
  • mofx profile picture
    mofx

    What browser you guys using? What happens when you try to download?

    Written February 24, 2012
  • pamtango profile picture
    pamtango

    Didn't work with Firefox, but just did with Safari. Thanks, Pam

    Written February 24, 2012
  • pamtango profile picture
    pamtango

    I only see sliders for pupil size and eye lock. No others are showing for the face, i.e. eyebrows and eyelids.

    Written February 24, 2012
  • staisstacey profile picture
    staisstacey

    Thanks for the amazing rigs been looking all over for such great work man...wish they were four-fingered though...:)

    Written February 28, 2012
  • pamtango profile picture
    pamtango

    Looks like you need to select the base, as well as the face and eyes to see the sliders for the eyes.

    Written February 28, 2012
  • Galaxarstudio profile picture
    Galaxarstudio

    my shape keys are purple and dont let me use them

    Written March 04, 2012
  • Aardvark profile picture
    Aardvark

    @Galaxarstudio The purple means that the shape keys are assigned to drivers, so they can't be directly selected in the shape key section in the usual way anymore. The drivers are assigned in python to sliders on the Properties Panel (the "N" toggle menu). You won't be able to see the shape key sliders unless the proper button is on in the Properties Panel and the appropriate bone is selected on the character.

    For instance: I have Ed in my 3d window and I want to move his jaw down. I turn on the "Face" button in the Properties Panel (under "Bone Layers") AND select the bone over Ed's head in the 3d view. The shape keys for Ed's head, among them, "Jaw Down," will now show up in the Properties Panel.

    Edited March 05, 2012
  • bjobernis profile picture
    bjobernis

    Thank you for these characters. I have made a Blender workshop about acting with your characters last saturday. It was funny.

    Edited March 06, 2012
  • gdj4ever profile picture
    gdj4ever

    thank you very much for sharing vmcomix!! nice models!!!such a great help for us who have just started developing games..if we ever finish a game, you'll be in the credits list for sure:P

    Written March 13, 2012
  • ginandra profile picture
    ginandra

    Thank For Character

    Written March 28, 2012
  • SwatiDhar profile picture
    SwatiDhar

    Thanks.

    Written April 06, 2012
  • suhailahmed2000 profile picture
    suhailahmed2000

    can you change the expression?

    Edited April 09, 2012
  • Acezzz01 profile picture
    Acezzz01

    Hey thanks for the character pack! But i have a slight problem can anyone help me out? I've set up a walk cycle for Elaine but when i parent her to follow a path, her eyes dissappear and her hair ends up by her feet! Any reason why?

    Edited April 16, 2012
  • WhyPie profile picture
    WhyPie

    hi, thanks for these cool models and rig. however, i just can't find the rig for their fingers. any help for this matter? thanks in advance. (:

    Written April 23, 2012
  • WhyPie profile picture
    WhyPie

    nvm my first comment. i found it. it was just hidden in other layers. thanks! ^^

    Written April 23, 2012
  • purpleshirt profile picture
    purpleshirt

    I'm still searching for the finger controls. I see what look like unused control curves in one of the hidden layers, but I can't find anything that controls the fingers. Where the heck are the finger controls?

    Written March 27, 2019
  • abit10virgi profile picture
    abit10virgi

    thank you

    Written April 26, 2012
  • Elmo18 profile picture
    Elmo18

    nice stuff, clean n simple

    Written May 03, 2012
  • whatelse profile picture
    whatelse

    Thank you for sharing great characters!! I made a small movie from them.

    http://www.youtube.com/watch?v=-7gu1edZcpo

    Written May 07, 2012
  • NaiFx61 profile picture
    NaiFx61

    i downloaded this pack ... and i loved it ! but when i try to render the image ! its render it with black body !!! and i can move her/his hands or legs !

    Written May 19, 2012
  • Teutek profile picture
    Teutek

    beatifull. Thanks.

    Written May 23, 2012
  • ndundupan profile picture
    ndundupan

    Thank you for this character :)

    Written June 01, 2012
  • pepefr profile picture
    pepefr

    Thanks a lot, great characters !!!

    Written June 03, 2012
  • jinx profile picture
    jinx

    Thanks! :) These look really cool.

    Edited June 19, 2012
  • pepefr profile picture
    pepefr

    Thanks again VMcomix for this great characters.

    Linking Porl in other blend, is there anyone that can have in the N pannel the Bones Layers of Porl (Face, Arm...) ?

    Using blender 2.63, Linking Ed, there is no problem (the bone layers in N pannel are displayed), but linking Porl, the bones layers are not displayed (however the control's driver of Porl are displayed).

    Someone has an idea on how to change this ? Thanks for your replies.

    Written June 26, 2012
  • pepefr profile picture
    pepefr

    Special thanks to Pandu Aji Wirawan that help me to solve this. The solution is there in the comments : http://www.panduaji.com/2012/06/link-character-using-proxy-blender-26.html and you can find on his blog some tutorials about this characters pack (linking, walkcycle).

    Written June 26, 2012
  • ndundupan profile picture
    ndundupan

    glad to help another blender user :D

    Written June 28, 2012
  • eekkaa profile picture
    eekkaa

    Thanks.

    Written July 17, 2012
  • chagas1983 profile picture
    chagas1983

    very cool! very easy to move the rig controllers. the mesh deforms naturally in upper leg and shoulders. congratulations

    Edited July 20, 2012
  • pancreasboy profile picture
    pancreasboy

    Hey there VMComix,

    will these characters work with mocap files (bvh or bip?)?

    Edited July 24, 2012
  • 3r0ken profile picture
    3r0ken

    Hi this is very cool btw can I use it for a game we're developing? thanks allot in advance!

    Written September 02, 2012
  • furrykef profile picture
    furrykef

    Look at the license terms. They will tell you what you can and can't do with the model.

    Edited September 14, 2012
  • nabawi profile picture
    nabawi

    thanks man, i will update to u when my animation finished, thank a lot.!

    Written September 03, 2012
  • Mouldfish profile picture
    Mouldfish

    Thanks. Great work - the models are very easy to work with. I used these rigs in a series of animations for the UK Government Department for Education: http://goo.gl/9tYMD

    http://www.facebook.com/educationgovuk

    Written September 07, 2012
  • nabawi profile picture
    nabawi

    nice...

    Written September 27, 2012
  • the blend3 profile picture
    the blend3

    I love the models! but how do you open the mouth?

    Written September 25, 2012
  • nabawi profile picture
    nabawi

    very useful characters, thanks a lot! I used your charecter in my animation http://www.youtube.com/watch?v=RYY36LOGnko&feature=share&list=UUL4QSEokHx2H0EUHEAElmpg

    Written September 27, 2012
  • the blend3 profile picture
    the blend3

    Hi VMComix the mouth will not work, the tong moves but the mouth just dose not move. PLEASE HELP! I am using blender 2.63

    Written September 27, 2012
  • nabawi profile picture
    nabawi

    press "N" under the character properties, adjust the Jaw and mouth values.

    Written September 30, 2012
  • louadornato profile picture
    louadornato

    It took a bit of experimentation, but in the property window (in pose mode), you'll see a button to make the face control visible. This is a kidney-shaped control above the character's eyebrows. When you select this control, a long list of sliders appears in the properties window under the buttons that activate the controls. It's a little difficult to get to, but the range of control over the face is astounding.

    Written October 13, 2012
  • the blend3 profile picture
    the blend3

    THANK YOU "NABAWI"!!!

    Written September 30, 2012
  • raka55 profile picture
    raka55

    how i can open the mouth, because i don't see mouth values! thanks.

    Written October 07, 2012
  • jimhaddon profile picture
    jimhaddon

    How do you change the face? I press 'N' but it just shows some buttons for Legs and bone layers. Blender 2.63

    Written October 12, 2012
  • the blend3 profile picture
    the blend3

    JIMHADDON, You have to select all the bones. in pose mode press "A" to select all bones then press "N", scroll down to the bone layers and select all of them, then all of the bone controls will show up. Hope this helps!

    Written October 13, 2012
  • RafaelEnc profile picture
    RafaelEnc

    I'll be using these characters on a small cartoon series I want to start ^_^ I'll definitely give credit even though it's not required. Thanks again!

    Written October 19, 2012
  • arinckokturk profile picture
    arinckokturk

    I like your characters! :) I exported the characters to Cinema 4D, and add animations. For the young man everything is ok, but when I apply same animation steps, girl's and old man's clothes, eyes, hairs etc. deform. What may be the problem?

    Written December 03, 2012
  • udoobu profile picture
    udoobu

    Awesome style! Do you accept commissioned work? ;)

    Edited January 15, 2013
  • edsa profile picture
    edsa

    VMComix has presented a wonderful gift for aspiring Blender artists.. I should mention however that Leonard & Vegdhal Animation Kit goes further, allowing a huge range of facial controls and lip synching options

    Written January 16, 2013
  • DmytroKovkun profile picture
    DmytroKovkun

    Realy good rig... but

    1. forearm bones must be locked on all axes except z, couse its anatomy... this bone can move only one direction

    2. I am not sure that in FK arms, bones should follow the bone U move like in IK mode (only in Port rig, Elanie works correct)

    But still great stuff. Thanks!

    Written February 16, 2013
  • mzgs2 profile picture
    mzgs2

    thank you so much you are great :D

    Edited February 20, 2013
  • zombie profile picture
    zombie

    nice

    Edited February 28, 2013
  • lasuarez profile picture
    lasuarez

    very nice

    Written March 09, 2015
  • lasuarez profile picture
    lasuarez

    yes

    Written March 09, 2015
  • Xook profile picture
    Xook

    OMFG sick sick sick sick =O

    Written March 06, 2013
  • eagleeyedan profile picture
    eagleeyedan

    Great models! With slight modification and shaping, they worked great for some spy characters I needed models for :D

    Written April 06, 2013
  • JPE profile picture
    JPE

    Call me a newbie, but I have never seen rigs (or their controls) like these before! is there a name for this specific type of rig? and how can I learn to make my own?

    Written April 09, 2013
  • santiagom818 profile picture
    santiagom818

    Friend I have a question, I can use your characters to make a series of videos for information on the proper use and assurances bank cards?

    Written April 23, 2013
  • kiris profile picture
    kiris

    amazing man really that helped me a lot.... my respect and my credits good job

    Written May 19, 2013
  • factshpotter profile picture
    factshpotter

    LOVED THEM :) THANKS for sharing them with us! I might use them for animation, I'll give you credit for your awesome job :)

    Written May 25, 2013
  • MikeMike profile picture
    MikeMike

    Great job!!! am gonna use em for my story board. Thanks a bunch.

    Written June 05, 2013
  • IssamB profile picture
    IssamB

    Can I use It for my video game??? (Just awesome)!!!

    Written June 07, 2013
  • IssamB profile picture
    IssamB

    And by awesome, i mean your models, not my game ^^

    Written June 07, 2013
  • nathanferguson profile picture
    nathanferguson

    Made a animation of this guy underwater! Thanks for the rig :) http://www.youtube.com/watch?v=Ja62xwlmR-c

    Written June 09, 2013
  • mioneanimation profile picture
    mioneanimation

    wow! these are great! still getting the hang of them but they seem really nice! thanks for sharing!

    Written June 13, 2013
  • DrPen profile picture
    DrPen

    I'll try these models with the rig from BlenderCookie to start practicing on animation. Thank you very much!

    Written June 28, 2013
  • TheNewVai profile picture
    TheNewVai

    These are awesome, great inspiration for my work.

    Written July 02, 2013
  • BlendEyes profile picture
    BlendEyes

    One of the most valuable assets on Blend Swap! Thank you so much for your work, VMComix; I hope we haven't seen the last of you on this site!

    Written July 09, 2013
  • XGame profile picture
    XGame

    Can I use this in an animation?

    Written July 21, 2013
  • XGame profile picture
    XGame

    Can you made three characters in one file?

    Written July 21, 2013
  • suslicek profile picture
    suslicek

    Hi VMComix. I have a prayer for you. Can you please create short tutorial (video or text form), how to animate for example lips? I will be very thanksfull. Because I have still problem to animate the shape keys. A read the discussion, but it does not help me.

    Written August 03, 2013
  • s1n86d profile picture
    s1n86d

    Superb work, thank's

    Written September 02, 2013
  • TheMazinTar profile picture
    TheMazinTar

    This is exactly what I'm looking for! Thanks so much!

    Written September 28, 2013
  • TheMazinTar profile picture
    TheMazinTar

    I do have a question, though. How do you animate their faces? In the picture, they have specific expressions, but after downloading the blend, I don't see any bones there with which to animate.

    Written September 29, 2013
  • migpics profile picture
    migpics

    Hey TheMazinTar, I don't know how to animate their eyes but to animate the facial expressions you hit the N key which opens up the properties window on the right side. Select that hotdog on a stick looking thing in front of the head and then scroll down till you get to the properties tab. Expand the properties tab and you'll see sliders for cheeks, eyebrows etc. Like I said, I don't know how to move the eyes but there are sliders for them too.

    Written October 13, 2013
  • migpics profile picture
    migpics

    Can anyone help me figure out how to move the eyes? I don't know what to select to move them. Thanks. BTW, this is my first character animation. I used the Elaine rig.
    http://www.youtube.com/watch?v=Y_VwjikZi4o

    Written October 13, 2013
  • migpics profile picture
    migpics

    Okay, I figured it out. You have to unfreeze some layers in the armature tab box to see the control for the eyes and the right hand.

    Written October 13, 2013
  • migpics profile picture
    migpics

    Hi everyone, I made a quick video that should answer some basic questions about the character rigs and describes how the sliders work etc. It's short so enjoy! http://www.youtube.com/watch?v=QLAJEav5wDc

    Written October 14, 2013
  • samyaksethi20 profile picture
    samyaksethi20

    thanx a lot!

    Written October 23, 2013
  • JameXiloX profile picture
    JameXiloX

    Es genial para mi gracias

    Is Genial for me, Thanks

    Written November 20, 2013
  • ComputerWhiz profile picture
    ComputerWhiz

    Hello VMComix,

    I am making a game using:

    • Ed from Cartoon Character Pack 1

    I will include you in the credits of the game. I wanted to know if you had a real name that you would like me to credit instead of "VMComix".

    I was unable to private message you about this. Please send me a private message or reply to this comment.

    Please reply to this message as soon as possible.

    Signed, Wesley Branton. Made In Canada Games, CEO

    Written December 21, 2013
  • GEHco profile picture
    GEHco

    Great Character set, thanks for sharing. Can focus on animation rather than modelling from scratch.

    Written February 14, 2014
  • darbone profile picture
    darbone

    it's great and beatiful... thanks

    Written March 19, 2014
  • davini profile picture
    davini

    I used him to 11 second club April 2014 here is the link thanks you VMcomix a tell you that I forget to name you in the descripci

    Edited May 01, 2014
  • dhanze profile picture
    dhanze

    hello bro.. thanks for these

    Written May 07, 2014
  • croswell_m profile picture
    croswell_m

    VMComix: I love these characters! Also, I would like your "real" contact information since Elaine is the primary character in my book on programming called, "Unity Game Coding Using C#". I also tried contacting you privately last year. It is going "up" on the Asset Store in a few weeks and I will use "VMComix" until you say otherwise.

    Thanks, -Mike Croswell

    Written May 23, 2014
  • Twittle profile picture
    Twittle

    Hey bro do you think I could use these guys for my game. I'd give you credit and everything.

    Written June 16, 2014
  • sandugo profile picture
    sandugo

    thank u man

    Written June 28, 2014
  • nchitsike profile picture
    nchitsike

    do the characters have facial controller rigs?

    Written July 07, 2014
  • chipsahoy profile picture
    chipsahoy

    thank you so much for sharing..

    Written August 01, 2014
  • juliocargnin profile picture
    juliocargnin

    Nobody reported this, but if you try to mirror the pose of the character the arms will not work. This is happening because the name of the bone "fk_upper_arm.R." have this dot in the end. Delete this dot and then the rig will work wonderfully fine!

    Written August 08, 2014
  • queru profile picture
    queru

    thank you VMComix. i will try it and learn =:)))

    Written September 17, 2014
  • MBroz225 profile picture
    MBroz225

    Having trouble exporting the rigs as a .fbx file.

    Written October 27, 2014
  • fakiblenderindo profile picture
    fakiblenderindo

    KEREN Upps Sorry I blender mania of Indonesia so my english is not good sorry again

    Written December 03, 2014
  • Ritzmann profile picture
    Ritzmann

    Thanks VMComix. pretty nice job :))) Could you explain how to import two of them into a same blend scene, without losing the IK/Fk Control Panel of the model?

    Written January 12, 2015
  • blendho profile picture
    blendho

    awesomely generous

    Written January 28, 2015
  • lasuarez profile picture
    lasuarez

    this is ok

    Written March 09, 2015
  • Emersont1 profile picture
    Emersont1

    Sweet Rigs, Can i use this in a game project?

    Written March 13, 2015
  • criticalgraphics profile picture
    criticalgraphics

    exelent i will use in a taco shop proyect in mexico :D thanks

    Written June 26, 2015
  • Scarfish profile picture
    Scarfish

    Excellent Rig.

    I found out why a few people sturggle with the facials controls. It is simply because the properties don't show up wit the 3ds max preset !!!!

    Works like a charm with blender and maya preset.

    Any idea to fix this ?

    Written July 07, 2015
  • blues89 profile picture
    blues89

    I am new to blender. Is there any video or tutorials on how to do simple animation using this character pack and export it out to Collada format?

    Written August 20, 2015
  • royal1711 profile picture
    royal1711

    Thanks you'r great! I love it!

    Written September 04, 2015
  • xcured profile picture
    xcured

    thnks very much dude, its good for share,

    Written September 16, 2015
  • shehankule profile picture
    shehankule

    Great work dude. They really helped me with my previz

    Written October 18, 2015
  • adamcool profile picture
    adamcool

    i got a bit of a problem if i open it i can't move the face why?

    Written December 31, 2015
  • sa5kia profile picture
    sa5kia

    OMG this is so cool, you have put a lot of work in here. This is just what I needed! Thanks a million times that we can use it!!!

    Written February 01, 2016
  • JANEXSK profile picture
    JANEXSK

    Family counseling.

    Written February 12, 2016
  • MarskCats profile picture
    MarskCats

    thanks

    Written February 21, 2016
  • hssig81 profile picture
    hssig81

    Thank you for the good work, it is really helpful for me!

    Written March 16, 2016
  • Wishal profile picture
    Wishal

    Amazing work

    Written April 20, 2016
  • VanesaV25 profile picture
    VanesaV25

    thanks so much for these rigs!! I needed some rigs that i can modify for a short movie i am making as a university project.

    But can you help me ? The girl model, when i tried to enter with the body in edit mode, the body dissapear, and only eyes and theeth are left, do you know why these happen ?

    Sorry for my english mistakes, i'm not an english speaker .

    Written April 21, 2016
  • JiroMirakai profile picture
    JiroMirakai

    Excellent work! But in Porl rig, I can't find the finger rig in pose mode. Can someone help me?

    Written June 05, 2016
  • takeout profile picture
    takeout

    Why The shape key don't work?

    Please help???

    Written June 08, 2016
  • sylar001 profile picture
    sylar001

    thanks for this how do i find the mouth controls

    Written August 03, 2016
  • taaha161 profile picture
    taaha161

    How do i make him move sorry for being noob hope you answer?

    Written August 09, 2016
  • Shaisgs profile picture
    Shaisgs

    Hi VMComix! I used your model in an animation short I recently created (with a few adjustments). Thank you!

    https://vimeo.com/186229998

    Written October 10, 2016
  • Subintoonz profile picture
    Subintoonz

    Thanks

    Written November 14, 2016
  • albanoena profile picture
    albanoena

    Hallo sir, can you help me to download this file. when i download file, always change become html.. thanks

    Written December 28, 2016
  • GreenShadow profile picture
    GreenShadow

    Thanks so much!! I'm making a game and I'm gonna use these characters and I sure will credit this!!

    Written February 03, 2017
  • mediaklan profile picture
    mediaklan

    Hi ! Amazing work, super ultra clean ! And I can learn something with this. A question though : in the rigging tutorials I have, it mostly involves characters all in one mesh. One mesh character is a pain when you want to edit part of something. But you seem to use groups (I think). Is there something to know about doing it your way with groups (special options or something) ?

    Written February 17, 2017
  • Supergamer547 profile picture
    Supergamer547

    how to to zoom out ps best modle ever

    Written February 26, 2017
  • qsddf profile picture
    qsddf

    thanks .

    Written June 09, 2017
  • HormusPeston profile picture
    HormusPeston

    Thank you.

    Written August 13, 2017
  • Vivialvifatimah profile picture
    Vivialvifatimah

    thank you, you're so awesome and I'm going to use this for my animated project :)

    Written October 13, 2017
  • thehopads profile picture
    thehopads

    Thank you very much! Your characters are now featured in videos at www.thehistoryofphysics.org

    Written November 24, 2017
  • Dorman profile picture
    Dorman

    Hello,

    I downloaded your Cartoon Character Pack and plan on using Elaine for my short film as a character in it. I was just wondering if all of these characters in this pack including Elaine were created by you? Great job on the rig by the way and I really like the textures you have used for her. I look forward to hearing back from you.

    Thanks, Eric

    Written December 16, 2017
  • doodled profile picture
    doodled

    Fantastic models! If you are having a hard time locating the mystery sliders (I certainly was) see this https://blender.stackexchange.com/questions/100290/animating-a-shape-key-that-has-been-hooked-to-a-driver/100305#100305

    Written February 12, 2018
  • rodsoares101 profile picture
    rodsoares101

    I was having the same problem. Just select all in object mode that you will see the sliders in the properties window.

    Written April 29, 2018
  • Lohiau profile picture
    Lohiau

    Hi, I'm using your characters in one of my projects by linking in the character group and it works very well, thank you. But I noticed I'm missing the awesome face control menu. Do you know how I can get it linked in together with the character?

    Written February 22, 2018
  • Volteron profile picture
    Volteron

    Thank you for this awesome characters, can i use this cartoon pack for my projects? You'll love this!

    Written March 09, 2018
  • rodsoares101 profile picture
    rodsoares101

    I know you already got tons of positive feedback but I just had to leave my thanks. I've never seen a rig like this. It's going to help learn a lot I'm sure. Fantastic work. Do you have a YouTube channel with tutorials? I would love to learn how to replicate such an high quality rig. Cheers.

    Written April 29, 2018
  • Stifto profile picture
    Stifto

    Im new in to Animation. Why ist nothing hapening when i slide the value for the shapekeys?

    Written May 01, 2018
  • endrigoaraujo profile picture
    endrigoaraujo

    Amazing work! This is exactly what I need for my project. But I have two questions for you

    One: Can I use your models in my commercial game (sure thing I'll put your name in the credits)

    Two: Why "Elaine" face normals are so weird when I export your models to FBX and import it into Unity? Porl and Ed works perfectly fine. I'll attach a picture for you: http://prntscr.com/kmvjfm

    Three: Are you up to help me with customizable characters using these models as base? By "customizable", I mean clothes, skin tone, eye color and hair.

    Thanks in advance!

    Written August 25, 2018
  • space197 profile picture
    space197

    great characters however i can find the controls for face or foot or finger rolls really need help on this.

    Written January 14, 2019
  • maisikeli profile picture
    maisikeli

    Amazing, awesome! thank you and you are so kind and helpful person, can i use it for a commercial? hopefully succeed in your life.

    Written February 28, 2019
  • kilikrakatoa profile picture
    kilikrakatoa

    Thanks, the characters and the rigging are great, but when I import the animations to unity, the facial animations don't work. Does anyone know why? I think it's because they are custom proprieties of the face bone, but i'm not sure.

    Written May 16, 2019
  • Abi profile picture
    Abi

    thanks a lot!!! this is what i need <3 keep posting

    Written July 25, 2019
  • DaBissy profile picture
    DaBissy

    Hi! These models are it! I had like to name you on my credits but dont know how to access you or your preferred profiling. I used them in my first short film coming out soon and 2 of them are my key characters. Though the rig got messy (guess I didn't follow the naming rules) and had to create a new rig on one. I love them still. Perhaps will share link to the piece once its out. Thx!!

    Written October 31, 2019