**IMPORTANT:
**UI SCRIPT FOR THE RIG IS BROKEN AND WON'T RUN. TO SWITCH BETWEEN IK/FK YOU MUST GO INTO LAYERS 5 AND 6 (top row), SELECT IK HAND BONES, GO TO BONE PROPERTIES, CUSTOM PROPERTIES, AND CHANGE IK/FK SWITCH TO 1 OR 0
3.0 version of the Judy Hopps model that can be found on this site.
My changes include:
Entirely new fur groom and shader
Procedural eye shader
Ear physics (select head mesh and go to object custom properties and set Physics Ears to 1 to enable)
Poses (salute and a pose for the ears in a down position)
New textures for belt and pouches
Less materials overall
All (hopefully) materials updated to PBR
Geonodes for tension/stretch maps so you can dynamically create wrinkles in clothing. Currently setup only for Judy's shirt
Sadly, I don't think I can easily fix the UI script. You'll have to remember which layers have what on them.
How do I pose the articulation of the fingers? Love the upgrade btw
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Script runned, there is no IK/LK systems on menu. Blender.3.3