**IMPORTANT:
**UI SCRIPT FOR THE RIG IS BROKEN AND WON'T RUN. TO SWITCH BETWEEN IK/FK YOU MUST GO INTO LAYERS 5 AND 6 (top row), SELECT IK HAND BONES, GO TO BONE PROPERTIES, CUSTOM PROPERTIES, AND CHANGE IK/FK SWITCH TO 1 OR 0
3.0 version of the Judy Hopps model that can be found on this site.
My changes include:
Entirely new fur groom and shader
Procedural eye shader
Ear physics (select head mesh and go to object custom properties and set Physics Ears to 1 to enable)
Poses (salute and a pose for the ears in a down position)
New textures for belt and pouches
Less materials overall
All (hopefully) materials updated to PBR
Geonodes for tension/stretch maps so you can dynamically create wrinkles in clothing. Currently setup only for Judy's shirt
Sadly, I don't think I can easily fix the UI script. You'll have to remember which layers have what on them.
Wow! Your dedication to improving the fur, and shaders, and adding features like fnf vs rainbow friends ear physics and dynamic geonodes for clothing wrinkles is greatly appreciated.
I would like to get a 3.5/4.0 version out soon, using geonodes, but there's some fundamental issues with interpolation that makes it impossible for now. Thanks for the kind words!
How do I pose the articulation of the fingers? Love the upgrade btw
Script runned, there is no IK/LK systems on menu. Blender.3.3