Screen Space Ray Tracing - Blender

  • July 16, 2022
  • Blender 3.0x
  • Render: EEVEE
  • Creator: PedroPLopes
  • License: CC-0
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A shader for the Eevee render engine which is capable of simulating light bouncing using screen space data.

The shader adds a Global Illumination filter over the Principled BSDF using the Glossy BSDF node with an Ambient Occlusion mask.

This product is provided under the Creative Commons CC0 1.0 Universal License.

  • You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.

Recommended settings for Screen Space Reflections:

Install instructions:

1. Download the latest version of Blender

2. Create a new project and go to File ‣ Append

3. Select the .blend file that contains the shader (demo file)

4. Select the NodeTree folder

5. Select Principled BSDF SSRT and press Append

6. Done! Now, the SSRT will appear in your node groups.


  • Email:
  • Discord: PedroPLopes#2941


  • heruyen profile picture

    Nice to try

    Written July 21, 2022
  • Chaos profile picture

    Very cool

    Written July 22, 2022
  • Hykerisme profile picture

    Thank you my friend. It's really helping me a lot

    Written August 06, 2022
  • SiriusArts profile picture

    so whats the difference between SSRT 0.3 and screen space ray tracing eevee? i downloaded the 1st one from here and the other from

    Written August 10, 2022
  • PedroPLopes profile picture

    Hello! There's no difference between them, I just reposted the SSRT here. Hope this helped!

    Edited August 14, 2022