A cartoon-style sea turtle I modeled and rigged in Blender. It doesn't have any textures or detailed materials as this was more of a rigging exercise on my part. Tell me what you think of the rig, and if there are any ways I can improve it.
I'm aware I didn't use any constraints; I'm still learning more about them, and didn't feel as though I should try to include them in this project.
cool :D