Efficient Armatures and Rigging - [Blender Lectures] - 1 - Armature Intro - [Resource Files]

  • June 27, 2022
  • Blender 3.0x
  • Render: Workbench
  • Creator: LohnS
  • License: CC-0
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These are the complimentary Blender .blend Files for the Armature Intro Lecture of Efficient Armatures and Rigging. A tutorial set to learn how to get any Character moving and animated.

Author: Lee J Salvemini (aka LohnS)

Rigging is the process of attaching 3D meshes to a virtual skeleton. So that a character can move and be animated more naturally. In Blender, this object type is called an Armature. Starting with a single Bone, they can be drawn out as digital joints underneath a character model. Then, after attaching the character model to the bones, it can be posed and animated. This is the best way to get a character moving for a game or animation.

File Contents:

Scene 1: Has the CC0 Character 'Jack'.

Scene 2: Has CC0 Character 'Dendroid' (Skeleton Test)


Here is the Blendswap file for Chapter 2 https://blendswap.com/blend/30287

Happy .blending!





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